Power Ups

Power Ups are obtainable boosters that help the player in Smash Hit. There are 3 currently in-game and 4 scrapped, 2 of which were in the teaser.

Infinite Balls
This power-up was introduced in Version 0.1. It is found throughout the game, as well as Smash Hit Gameplay. When it's activated, the ball count becomes infinite, and holding down your finger will fire a stream of balls as long as the power-up is active.

Main Article: Infinite Balls

Time Slow
This power-up was introduced in Version 0.1. It is found throughout the game, as well as Smash Hit Gameplay. When activated, time slows down for the player, as does everything else. Time will return to normal when the power-up expires.

Main Article: Time Slow

Explosive Ball
This power-up was introduced in Version 0.1. It is found throughout the game. When activated, balls will become explosive. When thrown, they have a red tint, emit smoke, and explode on contact with any solid material.

Main Article: Explosive Ball

Ball-gaining Power Up
This power-up is seen in the teaser, pre-Alpha builds and Version 0.1. When it's collected, it gives the player 10 balls, making it similar to the star-shaped crystal.

Main Article: Ball-gaining Power Up

Multiball Power Up
This power-up is seen in the teaser, pre-Alpha builds, Old River and Version 0.1. At the time of its existence, the multiball streak did not exist because crystals still gave you points. When collected, it makes the player throw 5 balls at a time, for a few seconds, while only consuming one ball. When the power-up expires, the multiball will stop.

Main Article: Multiball Power Up

Extra Life
This power-up was only used in Version 0.1, as it was the only version that had lives, but it was presumably in the March 2013 Builds, as that had lives as well. In those versions, crashing would make you lose a life, instead of 10 balls. In only one room in Version 0.1, you could find this power-up at the end, and collecting it would give you 1 more life. If you already had 3 lives, however, you would not gain a life as 3 was the maximum.

Scrapped
At some point in development, these power-ups were scrapped. Attempting to force them to load will result in a non-working placeholder (see below) power-up.

Homing
This powerup likely "homed in" on glass and metal objects and provided better aim.

Shield
This powerup likely protected the player from getting hit.

Placeholder
In the case a power-up is invalid, it will appear as a ball from the single multiball status when in the room, and once collected, does not appear as anything (not even a ball ) at all, and it did not even have any sound. It can still be tapped and activated, but nothing will happen. They are found in the Ideas Segments, Old Holodeck, Test segments, and probably Checkpoint 7 (April - December 2013 builds) but a Ball Frenzy power-up was used as a placeholder instead.

Trivia

 * The Time Slow is not in Virtual Reality, apart from a single rotating stage in Endless Mode.
 * The ball-gaining Power Up is not seen in the actual Smash Hit game, only the teaser screenshots and teaser video.
 * Only one ball can be thrown at a time (regardless of multiball) in Infinite Balls and Explosive Ball. (Why?)
 * If you had the multiball and Infinite Balls was activated it would cause a lot of lag and possibly cause the Stop Glitch.
 * The Explosive Ball would cause too much shaking (and a lot of explosions) if multiballs were thrown.
 * Time Slow can utilize the multiball, however time is slowed. That is the only effect visible.
 * In Version 0.8.0 and 0.9.0, there was no distortion in music when a power up was activated.
 * In 0.8.0, the Ball Frenzy power up didn't have a green tint to the balls thrown, and there wasn't an infinity symbol so you could see your ballcount. In 0.9.0, the ballcount was hidden but there still wasn't an infinity symbol.
 * The Time Slow didn't have a clock icon in the multiplier when it's activated, it's just a purple color.
 * The Explosive Ball had a yellow tint instead of a red tint when activated.