Smash Hit/NewBartoszx1's 12.04.2019 edit

Smash Hit is a first person video game developed by Mediocre AB that was released on February 25, 2014.

Gameplay
Smash Hit involves a steadily-moving view through a decorative, colorful passageway. As is typical with these types of often-called "mindless" games, the music changes along with the level, as the pace is fixed and the player doesn't slow down due to anything except "losing" the game. The player has an inventory of metal balls (of which the player begins with 25) that they can tap the screen to aim and shoot. The player must be careful not to run out of these balls, for if they do, the game is over and they must either 1) start again from the beginning (free version) or 2) start at the beginning of the checkpoint (premium version). Obstacles, many of which may be in motion, may get in the way, and if an obstacle is hit, the player loses 10 balls. Many of these obstacles are made of glass and can be smashed (hence the name Smash Hit), but some are not and require the hitting of buttons to be moved out of the way. There are power-ups, such as not depleting the player's ball supply for a short time, turning all their balls explosive for a short time, or slowing time down for a short time.

There are also small, blue polyhedra scattered throughout the map. By hitting a square pyramid with a ball, the player receives 3 balls (net gain +2); by hitting an octahedron, 5 balls (net gain +4); and by hitting a 3D star, 10 balls (Opposite Of Crashing) (net gain +9). If the player hits 10 of these polyhedra in a row without missing any, they upgrade their multi-ball status. The player must hit 40 in a row to get to the maximum multi-ball from the single-ball default. The maximum amount of balls the player can shoot with a single tap is 5. If the player hits an obstacle or miss any of the ball-gaining targets, they lose all their multi-ball status and must regain it.

Over time, the levels get more and more challenging. If the player completes all the checkpoints, there is an "endless mode" at the end, where the goal is to survive as long as possible repeating the same course over and over. For every 1% through a checkpoint, 10 is added to the score. At the end of one checkpoint, the player will have gained 1,000 points. In endless mode, the game still counts the points, except it is the same course over and over rather than different courses. Some of the highest scores in the world are in the ballpark of 20,000; a dozen of players have scored more than 30,000; the average experienced player will average 14,000-16,000; and the occasional player will average 4,000-8,000. A first-time player can sometimes break 1,000.

There is no "winning" the game. The player is guaranteed to "lose" (run out of balls) eventually, the object of the game being how long it took for the player to lose, rather than if they won.

Wrong Checkpoint Glitch
If you close the game while in the quick room in checkpoint 2, you can appear somewhere in endless after one or more re-opens. However, the score/distance will not be changed by this.

Disappearing Room Glitch
Though very rare and possibly on only some devices, the Disappearing Room glitch can occur at any time. First, the next stage you enter will not have anything visual, except the balls you throw, powerups, shadows, the door outline, and the background color. After passing this level, the next level might consist of nothing. No solid surfaces, no objects, no music... just the endless abyss of echoing after throwing a ball, and a white background.

Stop Glitch
The stop glitch can randomly occurs anywhere (at the beginning of a stage). Side-moving objects and the camera will idle, while balls and objects with gravity continue to move. This likely occurs because of music failing to load, thus you can also cause this to occur by playing an alarm on iOS devices in the middle of a game. Exiting (not closing) and resuming the game will resolve the alarm-activated stop glitch.

Repeating Checkpoint Glitch
In Mayhem and maybe Training mode, after a while in endless mode, eventually previous checkpoints will repeat instead of continuing endless mode stages. The checkpoint subtitle will also usually read incorrectly, or be infinity most of the time.

Lose in the Credits Glitch
If you tap "more games" or "credits" in versus mode, by throwing balls you can drop to zero and lose in versus.

Reset Powerups Glitch
This is an automatic glitch. If you close and reopen the game after you acquire a powerup, your powerups will not save, same with restarting from a checkpoint after you had powerups.

Trivia
There's a hidden and not accessible debug menu. In this debug menu has 4 options to select here: