Smash Hit



''This article is about the game. For the Main Page, see the Smash Hit Wiki. For the general category, see Category:Smash Hit. For the talk page, see Talk:Smash Hit.''

Smash Hit (stylised smAsh HIT) is a 2014 first person video game developed by Swedish indie game studio Mediocre AB. It was released on March 6, 2014.

History
Main Article: History of Smash Hit.

The first screenshots and gameplay video showed something in between the modern style and the original. Version 0.8.0 contained five checkpoints, and version 0.9.0 added Checkpoint 1, Checkpoint 6, and introduced non-playable, unused betas of Checkpoint 8 and Checkpoint 9. The initial release contained checkpoints 0 to 9 and endless.

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Gameplay info
There are power-ups, such as giving the player an infinite supply of balls for a short time, turning all their balls explosive for a short time, or slowing time down, each of which last about five seconds.|size=15}}

There are also small, blue polyhedrons scattered throughout the map. By hitting a square pyramid with a ball, the player receives 3 balls, by hitting an octahedron, 5 balls, and by hitting a 3D star, 10 balls. They also transform in Checkpoint 10 and 11.

If the player hits 10 of these crystals in a row without missing any, they upgrade their multi-ball status. The player must hit 40 in a row to get to the maximum multi-ball from the single-ball default. The maximum number of balls the player can shoot with a single tap is 5. If the player hits an obstacle or misses any of the ball-gaining targets, they lose all their multi-ball status and must regain it.

Over time, the levels get more and more challenging. If the player completes all the checkpoints, there is an endless mode (which is actually not infinite, as it repeats every 8000 distance) at the end, where the goal is to survive as long as possible repeating the same course over and over. For every 0.1% through a checkpoint, 1 is added to the score. At the end of a checkpoint, the player will gain a score of a thousand (1000).

In endless mode, the game still counts the points, except it is the same checkpoint over and over rather than different checkpoints. Some of the highest scores in the world are in the ballpark of 20,000; a dozen of players have scored more than 30,000; the average experienced player will average 14,000-16,000; and the occasional player will average 4,000-8,000. A first-time player can sometimes break 1,000 or 2,000.

In Smash Hit, it is literally impossible to win. The player is guaranteed to lose eventually, since they will eventually run out of balls. The objective of the game is how far the player got before stopping, which is their distance, which can be after they run out of balls because of the Ball Frenzy (Infinite Balls) Power Up.

Game Modes
There are six different Game Modes in Smash Hit:


 * Zen
 * Mayhem
 * Training
 * Classic
 * Versus
 * Co-Op

Glitches
Main Article: Glitches (Click here for further information about them)

Several glitches can hamper the gameplay of the game. These glitches can: make the game freeze, make the player go through random rooms glitch like random rooms mod or make the player lose in the Credits or More Games, among others.

Trivia



 * The Low Gravity checkpoints are Checkpoint 5, Checkpoint 9, Checkpoint 10, and Checkpoint 11.
 * The Random Rooms Glitch begins in Checkpoint 2, Stage 3.
 * Checkpoint 2 Stage 1 music is shared with DOES NOT Commute (another Mediocre game, wiki here). Scroll to the last set of roads to the The City, there you will find the Smash Hit area.
 * At the top of the screen, a white line can be seen that measures the progress through the checkpoint.