Checkpoint 1

Checkpoint 1 (aka Night) is the second and first official checkpoint of Smash Hit. It follows the introductory stage. This area contains three segments.

Description
The layout of the map is comprised of mainly black stone blocks and dark grey glass, giving the area a dark feel. The background consists of a gradient of blue with white or, in the case of the second segment, orange-yellow. A noticeable feature of this checkpoint is that the boss is stronger than the previous boss which makes it get a little more difficult due to a ring of glass panes that protects it.

Obstacles
Within the first segment the player finds many Moving Columns. Although some appeared in the second segment of the Introductory stage, they appear in much larger numbers here, and can carry either crystals or glass blocks. The Checkpoint 1's first segment's music is 1-1.

The second segment also introduces special DNA strands and slim glass bars, and the third introduces swinging glass slabs.

Stages
See also: Boss fights

Just like the Introductory stage, Checkpoint 1 contains three segments. The second segment, however, is twice as long as the other two, with two parts, and is the first zone to have two parts. The third segments contain swinging glass slabs, etc.

Music
See also: Music

Marketing
Checkpoint 1 is an important checkpoint in Smash Hit marketing content, including trailers, files, music, etc.


 * Stage 1 and 2 are found in Smash Hit - Official Trailer.
 * DNA strands are featured in an entire segment's image in the Smash Hit Presskit.
 * Checkpoint 1 stage 1 music is found at the end of Smash Hit Gameplay.
 * The thumbnail for the trailer is the checkpoint's Stage 1, featuring a Moving Glass Column and four Pyramidal Crystals.

Early Development
Checkpoint 1 was introduced sometime in early 2014. It first appears in version 0.9.0, where it has some differences from 1.0.0. Here are some of them:

Trivia

 * Checkpoints 1 and 4 are the only checkpoints in which all the soundtracks found in their segments are found elsewhere.
 * Stage 1 shares its music with the second segment of Checkpoint 5 as well as the Local Multiplayer.
 * Stage 2 shares its music with segments in the Endless Mode and Zen Mode.
 * Stage 3 shares its music with the third segment of Checkpoint 4, coincidentally.
 * The colour gradient is almost the same as the Local Multiplayer.
 * The vertical slim glass bars do not crash.