Random Rooms Mods




 * Not to be confused with the Random Rooms Glitch, a glitch introduced in Version 1.4.0.


 * Disclaimer: This article is being edited by people it mentions.

The Random Rooms Mods are mods that shuffle all segments.

Implementations


There are two mods which implement this concept. The first one was made by Megadron Z_Z (here MegadronA03). The second one was made by Knot126, who was inspired by the lack of a download (at the time) to make his own version. The differences between the mods caused confusion at the time they came out.

Random Hit
Knot126's version was eventually renamed Random Hit. While Knot126 stopped development on the mod in June of 2020 to work on other projects, NewBartoszx1 started developing the mod again in August after obtaining permission from Knot126. Since development has re-started, it has received a few minor updates, going from 2.1.3 when Knot abandoned the mod to 2.1.5.1 as of September 14, 2020.

Random Room Mix Mod
Megadron's version was last updated on February 10, 2020. A mod listing was made on the Smashing Mods Wiki, which titles the mod "Random Room Mix" and "Random Rooms Mod." While there were plans for procedural generation of levels, Meagdron left the modding community before the concept was implemented.

Free version glitch
While playing in the free version in Random Hit, you can attempt to restart from a checkpoint but the "starting from checkpoints require premium version menu shows up. Tapping the button while rewinding also shuffles segments. However, if objects such as Pyramidal Crystals get caught in tight stone segments, they break.

Obstacle Hampering
Some obstacles which are impaired by these mods:
 * Some cubes (that are used to Zero Gravity) will fall in Normal Gravity, or even Low Gravity.
 * Flying glass panes will fall down (falling glass panes?), or will not spring high enough in Low Gravity (or even the Normal Gravity).
 * Some Checkpoint 11 stage 2 flying glass panes may fall out, or hit themselves against the walls, or not come out at all.
 * Jumping Glass Cubes may jump TOO high.
 * Glass Cannons may shoot the cubes TOO high as well.
 * Any Pyramidal Crystals that are NOT anchored to stone (e.g. metal Moving Columns or blue lines) will fly around or fall out in rotating or low or no gravity segments, and can become a huge hazard.
 * A fork may appear without any stone supports.
 * Swinging glass slabs may appear swinging the wrong way (or even upside down), due to rotation.
 * The Square on Strings may appear to be TOO high, due to Low Gravity.
 * Due to several segments from the Local Multiplayer Modes having a stone wall at the center, it causes the crash into stone glitch.