Smash Hit

Smash Hit is a 2014 first person video game developed by Swedish indie studio Mediocre AB. It was released on 25 February 2014.

Gameplay
Smash Hit involves a steadily-moving view through a decorative, colorful passageway. As is typical with these types of often-called "mindless" games, the music changes along with the level, as the pace is fixed and the player doesn't slow down due to anything except "losing" the game. The player has an inventory of metal balls (of which the player begins with 25) that they can tap the screen to aim and shoot. The player must be careful not to run out of these balls, for if they do, the game is over and they must either 1) start again from the beginning (free version) or 2) start at the beginning of the checkpoint (premium version). Obstacles, many of which may be in motion, may get in the way, and if an obstacle is hit, the player loses 10 balls. Many of these obstacles are made of glass and can be smashed (hence the name Smash Hit), but some are not (e.g. Doors) and require the hitting of buttons to be moved out of the way. There are power-ups, such as giving the player an infinite supply of balls for a short time, turning all their balls explosive for a short time, or slowing time down for a short time.

There are also small, blue polyhedrons scattered throughout the map. By hitting a square pyramid with a ball, the player receives 3 balls (net gain +2); by hitting an octahedron, 5 balls (net gain +4); and by hitting a 3D star, 10 balls (net gain +9) (Opposite of Crashing). If the player hits 10 of these polyhedrons in a row without missing any, they upgrade their multi-ball status. The player must hit 40 in a row to get to the maximum multi-ball from the single-ball default. The maximum number of balls the player can shoot with a single tap is 5. If the player hits an obstacle or misses any of the ball-gaining targets, they lose all their multi-ball status and must regain it.

Over time, the levels get more and more challenging. If the player completes all the checkpoints, there is an "endless mode" at the end, where the goal is to survive as long as possible repeating the same course over and over (repeats every 8000 distance). For every 1% through a checkpoint, 10 is added to the score. At the end of one checkpoint, the player will have gained 1,000 points. In endless mode, the game still counts the points, except it is the same course over and over rather than different courses (repeats every 8000 distance). Some of the highest scores in the world are in the ballpark of 20,000; a dozen of players have scored more than 30,000; the average experienced player will average 14,000-16,000; and the occasional player will average 4,000-8,000. A first-time player can sometimes break 1,000.

There is no "winning" the game. The player is guaranteed to "lose" (run out of balls) eventually, the object of the game being how long it took for the player to lose, rather than if they won.

Mediocre has also released a version of the game for Samsung Gear VR titled "Smash Hit VR".

Wrong Checkpoint Glitch/Random Rooms/Repeating Checkpoint Glitch
If you close the game while in the break point in checkpoint 2 stage 1 part 2 (2-1-2) and Checkpoint 2 mayhem mode, stage 3 or 4, after this the checkpoints are all jumbled up. The mayhem boss can appear somewhere in endless after one or more re-opens.

However, the score/distance will not be changed by this. The Checkpoint subtitle is incorrect though, the game crashes in versus or co-op mode and you fight the Bosses again in mayhem mode. This glitch is very unusual, but also the easiest to get, and the most accessible.

How the Checkpoint subtitle works:

Suppose you are in Checkpoint 2 Stage 2 and the glitch happens.

Disappearing Room Glitch
Though extremely rare, rare on zen mode and possibly on only some devices , the Disappearing Room glitch can occur at any time , although it is extremely-extremely rare for blank door before the disappearing room glitch occurs. First, the next stage you enter will not have anything visual, except the balls you throw, powerups, shadows, the door outline, and the background color, there is also a blank door at the end. After passing this level, the next level might consist of nothing. No solid surfaces, no objects, no music... just the endless abyss of echoing after throwing a ball, and a white background. 

Stop Glitch
The stop glitch can randomly occur anywhere (at the beginning of a stage). Side-moving objects and the camera will idle, while balls and objects with gravity continue to move. This likely occurs because of music failing to load, thus you can also cause this to occur by playing an alarm on iOS devices in the middle of a game. Exiting (not closing) and resuming the game will resolve the alarm-activated stop glitch.

Lose in the Credits Glitch
If you tap "more games" or “credits" in versus and co-op mode, by throwing balls you can drop to zero and lose.

Now Entering Endless Mode Text Glitch
This is also a automatic glitch. This can only occur via the wrong checkpoint glitch and it is extremely-extremely-extremely rare.

Repeating Glitch
There is also a automatic repeating glitch. This can only occur via the wrong stages repeating and is repeatly-repeatly-repeatly-repeatly-repeatly-repeatly-rare.

Reset Powerups Glitch
This is an automatic glitch. If you close and reopen the game after you acquire a powerup, your powerups will not save, same with restarting from a checkpoint after you had powerups.

Hidden Debug Menu
There's a hidden and accessible only by game developer debug menu. This debug menu has 4 options to select here:
 * Reset (Resets game to default)


 * Unlock all (Unlocks all content: Smash Hit Levels, Premium Version, Game Modes, etc.)
 * Premium (Give Premium Version for free)
 * No Premium (Remove Premium Version)

Trivia

 * Low Gravity Checkpoints are Checkpoint 5, Checkpoint 9, Checkpoint 10, Checkpoint 11


 * Glitch in Mayhem Mode's Checkpoint 2 Stage 1 Part 2

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