Checkpoint 1

Checkpoint 1 (aka Night) is the second and first official checkpoint of Smash Hit. It follows the introductory stage. This area contains three segments.

Description
The layout of the map is comprised of mainly black blocks and dark grey glass, giving the area a dark feel. The background consists of a gradient of blue with white or, in the case of the second segment, yellow. The noticeable feature of this one is that the boss is more stronger than the previous boss which makes it get a little more difficult due to a ring of glass plates that protect it.

Obstacles
Checkpoint 1 introduces new interesting types of obstacles.

Within the first segment the player finds many Moving Columns. Although some appeared in the second segment of the Introductory stage, they appear in much larger numbers here, and can carry either crystals or glass blocks.

The second segment also introduces special DNA strands and slim glass bars, and the third introduces swinging glass slabs.

Stages
Just like the Introductory stage, Checkpoint 1 contains three segments. The second segment, however, is twice as long as the other two, with two parts.

Mayhem Boss
See the Checkpoint 1 row of the page Boss fights.

Significance in Marketing
Checkpoint 1 is an important checkpoint in Smash Hit marketing content, including trailers, files, music, etc.
 * Stage 1 and 2 are found in Smash Hit - Official Trailer.
 * DNA strands are featured in an entire segment's image in the Smash Hit Presskit.
 * Checkpoint 1 stage 1 music is found at the end of Smash Hit Gameplay.
 * The thumbnail for the trailer is the checkpoint's Stage 1, featuring a Moving Glass Column and four Pyramidal Crystals.

Early Development
Checkpoint 1 was introduced sometime in early 2014. It first appears in version 0.9.0, which was released one to one and a half months before the initial release.

Version 0.9.0
Checkpoint 1 had some differences in 0.9.0, being the earliest known version of the checkpoint. Here are some of them:

Trivia

 * Checkpoints 1 and 4 are the only checkpoints in which all the soundtracks found in their segments are found elsewhere.
 * Stage 1 shares its music with the second segment of Checkpoint 5 as well as the Local Multiplayer.
 * Stage 2 shares its music with segments in the Endless Mode and Zen Mode.
 * Stage 3 shares its music with the third segment of Checkpoint 4, coincidentally.


 * The colour gradient is almost the same as the Local Multiplayer.
 * The vertical slim glass bars do not crash.