Glitches

Info
In Smash Hit, there are multiple glitches that can happen.

Random Rooms Glitch
See Random Rooms Glitch for more info.
 * The checkpoints and their rooms can become jumbled up after the game has been closed from the recent apps and reopened. This also causes many other oddities for as long as this glitch is active.
 * The glitch resets itself after a few restarts, and whatever distance you travelled (total rooms' distance) is added to where you were before the glitch happened.

Ball Grinding Method
See Ball Grinding Method for more info.

The Ball Grinding Method refers to a method of using the Random Rooms Glitch to obtain many balls.

Disappearing Room Glitch
See Disappearing Room Glitch for more info.

The Disappearing Room Glitch occurs on some devices when Smash Hit has technical issues.

Self Obstacle Activation Glitch
See Self Obstacle Activation Glitch for more info.

The Self Obstacle Activation Glitch occurs on some x86 and some ARM64 devices when you pause and then press "Resume" to resume the game. A few obstacles are activated after pausing and resuming.

Stop Glitch
See Stop Glitch for more info.

The Stop Glitch commonly happens at the start of a room, but can occur anywhere. It is caused by the music failing to load (due to lag). Many obstacles will stop, but gravity continues to work.

Lose in the Credits/More Games Glitch
If you tap "More Games" or “credits" in Versus and Co-Op mode, by throwing balls you can drop to zero and lose.

Softlock Glitch
See Softlock Glitch for more info.

Pressing menu, a checkpoint button, and then menu again, will apparently freeze the game in the middle of entering a room.

Preserved status glitch
See preserved status glitch for more info.

In some older versions of Smash Hit, it was possible to retain your balls and multiplier status after restarting the stage.

Crash into stone glitch (Random Rooms Mod only)
See crash into stone glitch for more info.

Hitting stone only happens due to the Versus Mode/Co-Op rooms having parts with a stone wall in the center, being unexpectedly adapted to suit single-player style.

Originally, the two players sat side-by-side on opposite ends of the room, divided by a stone wall. However, in the Random Rooms Mod, the wall is in the middle, blocking the single player.