Checkpoint 2

Checkpoint 2 (aka Bluelands or Holodeck) is the checkpoint after Checkpoint 1 and before Checkpoint 3. It is the third and officially second checkpoint.

Description
This checkpoint has a slightly large increase in difficulty in comparison to the last two checkpoints. New difficult obstacles are introduced and a new game-play element is added - speed.

This checkpoint's color scheme is made dominantly similar to the color of Checkpoint 1. but for the color being turquoise, there are obviously blue stone blocks and blue-looking glass obstacles or additionally, indigo.

Obstacles
Checkpoint 2 introduces a few new obstacles which are slightly harder to smash and get past than previous checkpoints.
 * Encountered here is a new variant of the Sliding Glass Panes. They are replaced with shifting glass panes, which, instead of sliding continuously, will shift in short, regular intervals.
 * Pop Up Glass Sheets are also encountered, which are large sheets of glass that immediately spring up when the player is in close distance, appearing on the floor or the ceiling.

Speed
A new game-play mechanic, speed, is also introduced, which determines the speed the player travels at. In the first and third segments, the speed is set to faster than normal. In the fourth, it is set to slower than normal.

Segments
Only the second, third, fifth, and eleventh checkpoints are comprised of four segments.

Boss fights
At the boss battle of this checkpoint, there are 2 single cell bosses, which could surely be a sign that there would be a bigger boss at the next level.

Trivia

 * This checkpoint's music is famous across different games, and liked by many users.
 * The Stage 1 music is shared with the hidden "Smash Hit" area in the DOES NOT Commute City area, a roblox audio id also uses this music.
 * Stage 3's music is like dby many users. Apparently it's been uploaded to Roblox as well: https://www.roblox.com/library/1444071994/Smash-Hit-CP2-Z3
 * Stage 4 shares its music with Zen Mode.
 * Stage 2 and 4 has lots of crystals (i.e. Break Point)
 * This boss has no crystals.Mediocre-logo.png
 * This is the first checkpoint where it is possible to encounter the Random Rooms Glitch.
 * The Stage 1 is reflected on the Mediocre logo on the loading screen.
 * This was the first stage to have more than 3 stages, the other stages were Checkpoint 3, Checkpoint 5 and Checkpoint 11. However Checkpoint 6 was often mistaken to have 4 stages , most likely due to the 2nd part of the 2nd stage of that checkpoint had a different music to the 1st part of the 2nd stage of that checkpoint.

Teaser
Mediocre posted screenshots of Smash Hit on their blog "First Screenshots of Smash Hit". One of them was a fake Checkpoint 2, with a Pop Up Glass Sheet halfway up, and being broken with balls.

Statistics
It has its own page called Checkpoint 2 (Teaser).
 * 37 balls
 * 18 other balls (gained from the blue Ball-gaining Power Up)
 * Score of 1400 (potential 1500, with the purple Pyramidal Crystal being smashed)

Old Bonus Room
In Smash Hit's files, there is an old version of the room "bonus" (the last room). See Old 2-4 for more info.

Trivia

 * Checkpoint 2 also appears in the Buzzfeed page 13 Things You'll Only Understand If You Play Smash Hit, followed by a smiling gif.




 * When the 4 Infinite Balls (from the beginning to CP2 stage 3) are all collected and not used, that will be the maximum number of Power Ups available in your stash. The two Infinite Balls before the 6 Pyramidal Crystals will then displace the first two Infinite Balls in your stash, as it can only hold 4 at a time.