Training Mode

Training Mode is one of the six Game Modes. It is similar to Classic Mode, but there are more crystals, and less obstacles in your way, making it easier to get to Endless Mode. It is described as "reduced dfficulty" ("target practice" in 1.3) in the menu.

n the Ball Limit
Training Mode has a ball limit of 500. When you hit a Pyramidal Crystal in Classic Mode with 500 balls, it results in 502, but in training mode this is limited to 500, so your ball count will go down to 499 (lose a ball when you tap) and then up to only 500 when you hit the crystal.

Menu Color
The menu color is a yellow tinted gradient.

Obstacles
The crystals are the same (values and placement) as Classic Mode. The obstacles are also slightly easier to smash (For example, there are no Metal in the Cylinders that are held up by Glass bars in Checkpoint 5 zone 1).

Trivia

 * Beyond the introductory stage, the obstacles have the same pattern, albeit being slightly different to Classic Mode.
 * The menu music is nearly the same as Classic Mode, the only difference is that it has an extra instrument.
 * The Endless Mode has the same obstacles (no reduced difficulty) as Classic Mode and Mayhem Mode.
 * The obstacles, even when you restart, are in the same pattern (no random layouts)
 * Because of the ball limit (of 500), Training Mode is VERY DIFFICULT after the first infinity checkpoint. It is nearly impossible to get into the 2nd endless mode or 3rd endless mode, unless you use the Random Rooms Glitch AND Perfect Method AND Ball Grinding Method.
 * One instance is MondaysAreTheWorst getting 29310. See 2nd endless mode.