Version 0.1

Version 0.1, uploaded to Apple servers on August 6, 2013, is the last version of Smash Hit to have the pre-current style, as it still uses styling seen in the March 2013 Builds (and any other pre-Alpha builds, as well as Granny Smith and Sprinkle Islands). It is the last version to have "levels" instead of "checkpoints," of which there are only three.

Differences from Version 0.8.0
Version 0.8.0, the next known version, has many differences and uses the new graphics style. Checkpoints must be unlocked first, and there are seven total checkpoints (ten were only added in Version 1.0.0, and the current twelve were added in Version 1.2.0), instead of the previous three. There is also the "get premium" button in Version 0.8.0.

Version 0.1 was also the last version to use a points system, apart from the teaser and pre-Alpha builds. It was also the last to use lives, after the pre-Alpha builds. A life is lost each time the player runs into an obstacle. It is possible to continue playing even if the player is out of balls, but once all lives have been lost, the game is over.

Rooms (Stages)
Rooms are 24 seconds long in this version of Smash Hit. Here is a list:


 * beatroom*
 * bridge*
 * calm*
 * fastwidebridge
 * hj_test
 * intro
 * intro2
 * mechhall*
 * mediumhall
 * obstacletest
 * test

An asterisk (*) indicates that this room is used in levels 1, 2, or 3 and will be loaded in game.

Lack of Segments
This version of Smash Hit does not use segments; it uses mgObstacle and build commands to make the room architecture.

Download
A download for this version is available for iOS on archive.org. It can be installed by adding the app to the iTunes library and syncing it to an older iPhone (5 or lower) or an iPhone with iOS 10 or lower.

Textures
These textures were found in the files. The only texture that is used is tile.