Smash Hit

History
Main Article: History of Smash Hit.

Smash Hit has had a long history, from concepts in 2013 to Local Multiplayer in 2016.

Description
Smash Hit involves a steadily-moving view through a decorative, colorful passageway. As is typical with these types of often-called "mindless" games, the music changes along with the level, as the pace is fixed and the player doesn't slow down due to anything except "losing" the game.

The player has an inventory of metal balls (of which the player begins with 25) that they can tap the screen to aim and shoot. The player must be careful not to run out of these balls, for if they do, the game is over and they must either:
 * 1) Start again from the beginning (free version), or:
 * 2) Start at the beginning of the checkpoint, presuming they have the premium version.

Obstacles
Obstacles (many of which may be in motion) may get in the way, and if an obstacle is hit, the player loses 10 balls. Many of these obstacles are made of glass and can be smashed (hence the name Smash Hit), but some are not (e.g. Doors) and require the hitting of buttons to be moved out of the way.

Power Ups
There are power-ups, such as giving the player an infinite supply of balls for a short time, turning all their balls explosive for a short time, or slowing time down, each of which last about five seconds.

Crystals
There are also small, blue polyhedrons scattered throughout the map. By hitting a square pyramid with a ball, the player receives 3 balls; by hitting an octahedron, 5 balls, and by hitting a 3D star, 10 balls (Opposite of Crashing). They also transform in Checkpoint 10 and 11.

Multiball
If the player hits 10 of these crystals in a row without missing any, they upgrade their multi-ball status. The player must hit 40 in a row to get to the maximum multi-ball from the single-ball default. The maximum number of balls the player can shoot with a single tap is 5. If the player hits an obstacle or misses any of the ball-gaining targets, they lose all their multi-ball status and must regain it.

Endless Mode
Over time, the levels get more and more challenging. If the player completes all the checkpoints, there is an endless mode (which is actually not infinite, as it repeats every 8000 distance) at the end, where the goal is to survive as long as possible repeating the same course over and over. For every 0.1% through a checkpoint, 1 is added to the score. At the end of one checkpoint, the player will have gained 1,000 points.

Distance
In endless mode, the game still counts the points, except it is the same checkpoint over and over rather than different checkpoints. Some of the highest scores in the world are in the ballpark of 20,000; a dozen of players have scored more than 30,000; the average experienced player will average 14,000-16,000; and the occasional player will average 4,000-8,000. A first-time player can sometimes break 1,000 or 2,000.

Score
In Smash Hit, it is impossible to win. The player is guaranteed to lose eventually, since they will run out of balls. The objective of the game is how far the player got before stopping (their distance, which can be after they run out of balls because of the Ball Frenzy (Infinite Balls) Power Up).

Smash Hit VR
Mediocre has also released a version of the game for Samsung Gear VR and Oculus Go titled Smash Hit VR.

Game Modes
There are six different Game Modes in Smash Hit:
 * Zen
 * Mayhem
 * Training
 * Classic
 * Versus
 * Co-Op

Glitches
Main Article: Glitches

Several glitches can hamper the gameplay of the game. These glitches can: make the game freeze, make the player go through random rooms, or make the player lose in the Credits or More Games, among others.

Hidden Debug Menu
Main Article: Debug Menu

In developer builds, there is a hidden debug menu that assisted developers.

Versions
Main Article: Versions

Smash Hit has had several versions, each carrying their own updates and changes. The version 1.2.0 update introduced Checkpoint 10 and Checkpoint 11. The game modes update introduced game modes. Version 1.4.0 added local multiplayer modes, and introduced the Random Rooms Glitch.

Press
Main Article: Smash Hit Presskit

Mediocre has a complete presskit of Smash Hit. It includes many things need to promote the game.

Logo
Main Article: Smash Hit Logo

The Smash Hit and Mediocre logos were designed using the Smash Hit font.

Motto


Smash Hit's motto is "aim to hit. smash everything." (See Smash Hit - Official Trailer.) Above is a preview of what it looks like in the Smash Hit font, if you have it installed.

Trivia

 * The Low Gravity checkpoints are Checkpoint 5, Checkpoint 9, Checkpoint 10, and Checkpoint 11.


 * The Random Rooms Glitch begins in Checkpoint 2, Stage 3.
 * Smash Hit area (DOES NOT Commute).jpgpoint 2 Stage 1 music is shared with DOES NOT Commute (another Mediocre game, fandom here). Scroll to the last set of roads to the |The City, there you will find the Smash Hit area.
 * At the top of the screen, a white line can be seen that measures the progress through the checkpoint.