Music

In Smash Hit, the music refers to sound that is seperate from the in-game effects, such as balls being thrown, glass breaking, metal falling, buttons being pressed, etc.

It can be customised on the "Options" menu.

Bandcamp (made by Douglas Holmquist)
Checkpoint 6, Checkpoint 7, Endless and Versus/Co-Op have some significant errors in the music.

Role in Gameplay

 * Smash Hit's music is composted to be synchronized with the gameplay; for example, when Falling Glass Planks fall in Checkpoint 3 Room 4 part 1 (second part is out of sync) you can hear a rumbling sound in the music.
 * When the tone changes to signal the beginning of stage 2 of Checkpoint 10, the speed increases by a large factor.
 * Checkpoint 10 stage 2 also shares a similar rhythm to Checkpoint 3 stage 4: overlap the CP3 stage 4 walkthrough with the CP10 stage 2 music, every time there is an abrupt change in tone, expect Falling Glass Planks to fall.