Checkpoint 9

Checkpoint 9 is a checkpoint after Checkpoint 8, and atleast one, if not a couple, new mechanisms are introduced.

Glass Cubes
Glass cubes are the first thing you will see in Checkpoint 9.

These are quite hard to get through, but sometimes you can make it through without having to shoot.

Zone 1
In the beginning of Zone 1, there will be two infinite ball power-ups. There will just be hollow glass cubes, and octahedron crystals that are worth five balls each until the end, where there will be two crystal stars worth ten balls each.

Zone 2
At the beginning of Zone 2, you will find a explosive balls power-up. The screen will then start to rotate a few seconds later, and you will shoot screen glasses, propeller blades, and fans with 5 blades.

Zone 3
From the beginning of the zone until the very end of the level, there are sai-shaped pieces of glass and angled pieces of glass, then in the middle of the zone, there are two big hollow glass squares with two crystal stars. The very end has a swirl leading to a door which leads to Checkpoint 10.

Trivia
Checkpoint 9 was the last level before Endless Mode in versions of Smash Hit before 1.2.0, which two levels were added.