Smash Hit Gameplay (Checkpoint 4)

(As seen in Smash Hit Gameplay)The Smash Hit Gameplay trailer shows Checkpoint 3 (Version 0.8.0) (which is today's Checkpoint 4). It is slightly different to the Checkpoint 4 in reality.

It was released eight days before 0.8.0's release.

Objects

 * Crankshafts were seen (and smashed), but were only used here, and elsewhere in Checkpoint 3 (Version 0.8.0).
 * Later on, the crankshafts are used even more.


 * Apparently there were 6 pyramids in a group as well, though only 4 pyramids are seen as a group, in Training Mode. They follow an Infinite Balls Power Ups as well.


 * Time Slow and pyramids are seen in Stage 2, appearing on isolated pedestals. However, the only crystals in Stage 2 in reality come from the beginning. That segment is exclusive to Training Mode and the actual old checkpoint 4 (v. 0.8.0). They are two pyramids that appear on the two pedestals at the beginning, separated by a crack.
 * The only objects that appear as they're supposed to (in the real Checkpoint 4) are the propellers (type F-4, and P-T).

Music

 * The first stage used the music that was used for the first stage of Checkpoint 3.


 * The second stage used the music that was used for the first stage of Checkpoint 1.

Formatting

 * The Pause button is in the bottom right, rather than the top right.
 * When Time Slow is used, the clock icon does not appear on the multiball status.
 * When Power Ups are collected, they disappear in a puff of smoke, rather than a flash of light in reality.
 * When the pyramids are smashed, the number 3 coming out of them is purple, not blue in reality.

Reflections

 * The glass is less reflective of light, as well as metal. It doesn't have the shiny effects usually seen (especially true on doors.).
 * No reflections are seen on the ground too!