Gravity

In smAsh HIT, the gravity can change depending on your checkpoint.

Normal Gravity

 * Balls move normally, like they do in reality. They will fall down when they run out of momentum.
 * Debuts in Introductory stage.
 * Used in every checkpoint (at least 1 stage).
 * Rotation can mess up the gravity, as the balls may change paths, e.g. Checkpoint 3.

Low Gravity

 * Balls move in a straight line, but will slow down due to air resistance (strange, for low gravity.). They don't fall like they are supposed to, unless they hit something.
 * Debuts in Checkpoint 5.
 * Used in: Checkpoint 5, 9?, 10, 11?.
 * Also used in the Local Multiplayer. Many rotating stages use this.