Menu transition

When entering a checkpoint or when exiting to the Main Menu, there is a transition that zooms in to the right, entering a checkpoint. (It's the opposite for exiting to the Menu.) It also happens when you run out of balls, as you can't continue with gameplay. If you have an Infinite Balls power-up in your inventory, if you're quick and activate it, you can continue with gameplay for a few seconds, therefore preventing the transition.

The three-dimensional layout of the checkpoint on the menu, as well as its depicted in-game makeup, is shown, often as a surface mesh only (very roughly transitioning between the two). Textured surfaces such as lasers (beam only; seperate from the glass block) also glitch out and mess up the perspective, and thin multilayered walls also separate, as do other pieces of debris and even entire objects such as pyramids.