January 2013 Builds

The January 2013 builds of Smash Hit are currently the earliest known versions of the game. They contain very early graphics and they all use apples from Granny Smith to represent the Ball-gaining Power Up. Many other differences are noticeable.

Graphics
The glass, especially in the first half of the month's builds, is solid and not quite transparent. The wood (as early ideas before stone and metal platfoms) is also a very basic sandy-brown color.

The stone that makes up the room also lacks the tile effect seen in the later builds and is also extremely basic (like concrete).

Dennis Gustafsson provides reasoning for this when he said, "Here are a couple of very old (and previously unreleased) early footage of Smash Hit from it's earliest phases, when I was developing the tech." This implies that graphics were not a priority at the time.

Obstacles lack the slow release into the view of the player in the current Smash Hit, instead dropping onto the floor.

Movement
In these versions of the game, you could move between three lanes: left, center, and right. You would do this by swiping in the direction that you want to move.

You still need to throw balls to break glass, but here, there is also the option of dodging it. However, crashing instantly makes you lose, and the GAME OVER screen is an old arcade version (not fit for a futuristic game like Smash Hit!)