Checkpoint 9

Checkpoint 9 (a.k.a Geometry) is the tenth and ninth official checkpoint in Smash Hit. It came before the Endless mode in Version 1.0.

Description
The theme focuses on geometry, with color schemes of green to light yellow. It also introduces rotating glass cubes.

Before the update in 0.1, Checkpoint 4 was the last level, joining Endless mode. Before 1.2.0, Checkpoint 9 was the last level, also joining Endless mode.

1 (a.k.a Cube City)
In the beginning of this stage, there will be two infinite ball power ups. There will just be hollow glass cubes. (37 in Training Mode).

Inside them you will find either another smaller cube, or an Octahedral Crystal inside. Some Octahedral Crystals are also scattered throughout the stage, appearing on pedestals and inside the cubes. There are 2 Star Shaped Crystals are at the end of this stage.

Sometimes the cubes may spin out of sync.

2 (a.k.a Castle)
At the beginning of Stage 2, you will find an "Explosive Ball" power up. The room will then start to rotate a few seconds later, and you will shoot differently shaped propellers. There are 25 screen propellers (type-S), and 23 or 57 propellers in total (see the table below, which is correct? I de-cluttered the headings.). 2 star shaped crystals are at the end of this stage.

3 (a.k.a. Geometric Forest)

 * From the beginning of the zone until the very end of the level, there are Forks and many glass bars.
 * In the middle of the zone, there are 2 big hollow glass cubes with 2 Star Shaped crystal stars.
 * The obstacles are the same for the next part, but the room rotates halfway through, and the music is slightly different. At the end, the music fades. Following is a spiral leading to an upside-down Door, going to Checkpoint 10 or Endless mode. (V 1.0 or 1.1), or the Boss in Mayhem Mode.

Trivia

 * Checkpoint 9 was originally the last level before Endless Mode in the versions at V1.0.0 and V1.1.0 of Smash Hit before 1.2.0, which two levels, 10 and 11 were added and the Boss with İnfinite Balls Power Up.
 * The door button is upside down in the end of Stage 3.
 * Apparently, there was no door prior to version 1.2.0 at the end of Stage 3, prior to that version, it would lead, through a tunnel, to Endless mode.
 * Apparently, the door with the button being upside down is COMPLETELY harmless.

Object Debuts

 * Hollow glass cubes
 * Different Propellers
 * Fork (obstacle)
 * Long glass bars