Gravity

In smAsh HIT, Gravity is what pulls the objects down and makes them have the tendency to have them fall. The gravity can change depending on your checkpoint or room.

Normal Gravity

 * Balls move normally, like they do in reality. They will fall down when they run out of momentum.
 * Debuts in Introductory stage.
 * Rotation can mess up the gravity, as the balls may change paths, e.g. Checkpoint 3.

Low Gravity

 * Balls move like normal, but will slow down due to air resistance (strange, for low gravity.). They don't fall like they are supposed to, unless they hit something.
 * Debuts in Checkpoint 5.

Zero Gravity
Balls move flying, but will fly up due to air resistance (strange, for zero gravity.). They don't fall like they are supposed to, unless they hit something.