Random Rooms Mods

Not to be confused with the Random Rooms Glitch, a glitch introduced in Version 1.4.0

Info
The Random Rooms Mod is a mod that shuffles all segments.

Obstacles hampered by the glitch

 * Some cubes (that are used to Zero Gravity) will fall in Normal Gravity, or even Low Gravity.
 * Flying glass panes will fall down (falling glass panes?), or will not spring high enough in Low Gravity (or even the Normal Gravity).
 * Some Checkpoint 11 stage 2 flying glass panes may fall out, or hit themselves against the walls, or not come out at all.
 * Jumping Glass Cubes may jump TOO high.
 * Glass Cannons may shoot the cubes TOO high as well.
 * Any Pyramidal Crystals that are NOT anchored to stone (e.g. metal Moving Columns or blue lines) will fly around or fall out in rotating or low or no gravity segments, and can become a huge hazard.
 * A fork may appear without any stone supports.
 * Swinging glass slabs may appear swinging the wrong way (or even upside down), due to rotation.
 * The Square on Strings may appear to be TOO high, due to Low Gravity.
 * Due to several segments from the Local Multiplayer Modes having a stone wall at the center, it causes the crash into stone glitch.

Download Old Versions
Google Drive folder: https://drive.google.com/open?id=1iH0i5z4KT17-B5n1urHBFg5yJjiu_zi3

1.9.0dev2

 * Started work on adding version text

1.9.0dev1
aka 1.8.99
 * Beta version of 1.9.0
 * Replaced newer multiball status icons with old (white) ones
 * Added segments from betas (0.8.0)
 * Moving release announcements to the Fanon Wiki

1.8.0

 * New Icon and App Title ("Random Hit")
 * Edited first room segments to use star (+10) crystals to make the gameplay easier
 * Most glass colors are now set to black

1.7.x

 * The unused basketball easter egg replaces bowling


 * Revert reverting custom menu
 * Negative space between segments is possible now (v1.7.1 only, removed in v1.7.2)
 * Restored old debug functionality
 * Remove an unused "more games" file
 * Fixed the score counting system