Checkpoint 10

a.k.a Hyperspace Checkpoint 10 is the tenth checkpoint of Smash Hit.

The theme revolves around color schemes of lilac, slow suspense, transformational crystals, and lasers and moving glass bars.

1 a.k.a. Space Station
It opens in a slow suspense, a bright shine of light. with flickering lasers, glass bars, zero gravity, and Transformational crystals, in which can change when you get closer, and then leads to the 2 door buttons end next stage.

2 a.k.a. Lightspeed
This is the shortest stage. It starts with a blast of music found in: the zen mode, Smash hit's 2 VR Trailers and Smash Hit Game Modes Trailer and a surprisingly large increase in speed.

the musics rhythm is checkpoint 3 stage 4 and Zen Mode

It is highly recommended to use "Time Slow" in this stage as the ultra-fast speed will run your multiplier.

Because of such speed, the door automatically opens.

3 a.k.a. Desert and Flyers
The player will face floating pieces of glass flying towards them.

The player will have to concentrate to hit these right. After this, the player will proceed to the final checkpoint, Checkpoint 11. Wanna see a fan-made checkpoint, go here! Checkpoint 10.5

Stage 3 part 3 is hard. There are 6 flying glass panes and 2 door buttons which goes to Checkpoint 11 but goes to Boss in mayhem mode. Mayhem boss

Object Debuts
Jumping Glass Panes

Flying Glass Panes

Transformational Crystals

Door Debuts
Automatic Doors

Gravity Debuts
Zero gravity

Parts Debuts
3 Parts

Trivia
Stage 1 Same its Music with the Third Segement's Part 3.

Stage 2 Same its Music with the Zen Mode, Smash hit game modes video and 2 Smash Hit VR Teaser Videos. Stage 2 is the 12 Pyramidal Crystals.