Thread:Commuter/@comment-2601:643:180:5070:1D42:6C51:4C11:C616-20191223194320/@comment-44405128-20191223212355

I don't think that's how that works exactly. Length only controls how many objects spawn and how fast the player will go, but not how much distance each room is. To get how long each room would be in terms of the score, you have to do this math equation:

(1/t) * d

Where t is the total amount of rooms in the checkpoint and d is the total score of the checkpoint. For example, checkpoint 10 is 1000 total score and has 6 stages, so each stage is about 166.66 score.

That is 1/6 * 1000 which is about 166.66.

Since each endless checkpoint is 8000 distance, and there are 30 rooms, we just have to plug these into the equation:

1/30 * 8000 = about 266.67 score per stage. Multiply that again to check it and this comes out to 8000.1, which is pretty close to 8000, our starting number.

Then again, this is only speculation, so take with it what you will.