Checkpoint 11

Checkpoint (a.k.a Hell)is the checkpoint before the Endless and after the Checkpoint 10

Description
The checkpoint's theme is reminiscent of hell, and features rotating square groups. The color schemes are red to orange and red violet. The level is added along with Checkpoint 10 in the 1.2.0 update, after when Checkpoint 9 was the last checkpoint. Also, the 4th zone's color is blue for unknown reasons, but red blocks are still there for part of the background.

1 (a.k.a Trench)
The player will have to face dual hammers, spinning hammers, many glass panes and lasers. It is, for some, the Hardest zone in the checkpoint. There is a one-button door at the end.

2 (a.k.a Fall)
Stage 2 is featuring more flying glass panes, as in the third stage of Checkpoint but the glass is longer and thicker.

The room rotates in a semi way. This also happens in Zen Mode and also for the 5th and 9th stage of Versus Mode and Co-op mode. (etc.) It ends with a 1-button door.

3 (a.k.a Narrow)
Stage 3 features sliding glass panes and spinning hammers like Stage 1 but with folding crystals and 2 glass bars moving side to side rapidly in an opposite direction. The stage ends with a 1-button door.

4 (a.k.a City)
Stage 4 has the stuff like the dual hammers, and spinning hammers. The room rotates when it gets to half of the checkpoint, and leads to the ending (after the boss on (Mayhem Mode) goes to Endless Mode, similar to the 2nd half of the 3rd stage of Checkpoint 9 in a previous version.

Upon finishing this stage, the player will see a sign saying that he is "now entering Endless Mode."

The door automatically opens/1 button to end in mayhem mode at the end of this stage. In this boss battle, there would be even more transformational crystals.

There is a fake Checkpoint 12 after this.

Trivia

 * Checkpoint 11 goes to the endless mode in versions V 1.2.0, V 1.3.0, V1,3,2, V 1.3.3, V 1,3,4, V 1,3,5, V 1,4.0 V 1.4.1 and V 1.4.2


 * Bosses have Transformational crystals and Automatic Doors, although the door (including the wall) is a few seconds off.

Object Debuts

 * Spinning star-shaped Hammers
 * Dual Revolving HammersScreenshot 20190908-072915.jpg)]]
 * Dual Glass bars