Smash Hit Gameplay (Checkpoint 4)

(As seen in Smash Hit Gameplay)

The Smash Hit Gameplay trailer shows an early version of Checkpoint 4. It is slightly different to the Checkpoint 4 in reality.

Objects

 * Crankshaft never used.pngshafts were seen (and smashed), but were never actually used in the real checkpoint.
 * Apparently there were 6 pyramids in a group as well, though only 4 pyramids are seen as a group, in Training Mode. They follow an Infinite Balls Power Ups as well.


 * Time Slow and pyramids are seen in Stage 2, appearing on isolated pedestals. However, the only crystals in Stage 2 come from the beginning, and are exclusive to Training Mode. They are two pyramids that appear on the two pedestals at the beginning, separated by a crack.
 * The only objects that appear as they're supposed to are the Propellers (type F-4 and P-T).

Music
e music that was used for the first stage of Checkpoint 3.
 * The first stage used th
 * The second stage used the music that was used for the first stage of Checkpoint 1.

Formatting

 * The Pause button is in the bottom right, rather than the top right.
 * When Time Slow is used, the clock icon does not appear on the multiball status.
 * The glass is less reflective of light, as well as metal. It doesn't have the shiny effects usually seen (especially true on doors.).
 * When Power Ups are collected, they disappear in a puff of smoke, rather than a flash of light in reality.
 * When the pyramids are smashed, the number 3 coming out of them is purple, not blue in reality.