Checkpoint 2

Checkpoint 2 (a.k.a Bluelands) is the checkpoint after Checkpoint 1 and before Checkpoint 3.Checkpoint 2 is the third and officially second checkpoint of Smash Hit

Description
This checkpoint has a slightly large increase in difficulty in comparison to the last two checkpoints. New difficult obstacles are introduced and a new game-play element is added - speed.

This checkpoint's color scheme is made dominantly similar to the color of Checkpoint 1. but for the color being turquoise, there are obviously blue blocks and blue glass obstacles or additionally, indigo.

Checkpoint 2 introduces a few new obstacles which are slightly harder to smash and get past than previous or recent checkpoints.
 * Encountered here is a new variant of the sliding glass panes. They are replaced with shifting glass panes, which, instead of sliding continuously, will shift in a steady uniform in short, regular intervals.
 * Pop-up glass sheets are also encountered, large sheets of glass that immediately spring up when the player is in close distance, appearing on the ground or the ceiling.
 * A new game-play mechanic, speed, is also introduced, which determines the speed the player travels at. In the third segment, the speed is set to faster than normal. In the fourth, it is set to slower than normal.

Only the second, third, fifth, and eleventh checkpoints are comprised of four segments. At the boss battle of this checkpoint, there are 2 single cell bosses, which could surely be a sign that there would be a bigger boss at the next level.

Trivia

 * Stage 4 shares its music with Zen Mode.
 * This Boss has no Crystals.
 * Stage 2 and 4 Lots of Crystals (i.e. Break Point)
 * This Checkpoint shares its soundtrack.
 * This is the first checkpoint where it is possible to encounter the Random Rooms Glitch.

Stages

 * Stage 1 (a.k.a Skyscrapers)
 * Stage 2 (a.k.a Big City)
 * Stage 3 (a.k.a Tunnel)
 * Stage 4 (a.k.a Mountains)