Reflections

Reflections are a graphical feature in Smash Hit that appear on the room floor. They reflect the environment around them, including glass, balls, and doors when the graphical quality is set to medium or high.
 * Doors reflect on the floors, but without the stone in the way.
 * Checkpoint2 Boss.png balls, refections exist, but they do not reflect doors, obstacles, crystals, etc. only the room stone around them, so (if you look closely) you can take a sneak peek into the next room! (Good for the Random Rooms Glitch)
 * Non-shiny floors will not reflect anything.
 * Shiny floors (Introductory stage, Checkpoint 1, Checkpoint 2, Checkpoint 11 in High Quality) reflect glass, and the nearest stone blocks. Going further up, reflections fade away.
 * The bottom floor of the checkpoint preview on the Main Menu will reflect light in high quality, but not medium.

Loading Screen
On the loading screen, a reflection of Checkpoint 2, Stage 1 can be seen in version 1.1.0 and later.