Power Ups

Power Ups are obtainable boosters that help the player in Smash Hit. There are three power-ups within the game, two scrapped, and one exclusive to the teaser.

Infinite Balls
Main Article: Infinite Balls

Time Slow
Main Article: Time Slow

Explosive Ball
Main Article: Explosive Ball

Ball-gaining (teaser only)
This power-up is only seen in the teaser, pre-Alpha builds and version 0.1. It gives you 10 balls, like a 3D star crystal in later versions.

Main Article: Ball-gaining Power Up

Scrapped
At some point in development, these power-ups were scrapped. Attempting to force them to load will result in a non-working placeholder (see below) power-up.

Homing
This powerup likely "homed in" on glass and metal objects and provided better aim.

Shield
This powerup likely protected the player from getting hit.

Placeholder
In the case a power-up is invalid, it will appear as a ball from the single multiball status when in the room, and once collected, does not appear as anything (not even a ball ) at all, though it can still be clicked and activated with no effect. An example is seen in the Ideas Segments which presumably held those scrapped power-ups.

Trivia

 * The Time Slow is not in Virtual Reality, apart from a single rotating stage in Endless Mode.
 * The ball-gaining Power Up is not seen in the actual Smash Hit game, only the teaser screenshots and teaser video.
 * Only one ball can be thrown at a time (regardless of multiball) in Infinite Balls and Explosive Ball. (Why?)
 * If you had the multiball and Infinite Balls was activated it would cause a lot of lag and possibly cause the Stop Glitch.
 * The Explosive Ball would cause too much shaking (and a lot of explosions) if multiballs were thrown.
 * Time Slow can utilise the multiball, however time is slowed. That is the only effect visible.