Checkpoint 10

Checkpoint 10 (a.k.a Hyperspace) is the tenth checkpoint of Smash Hit.

The theme revolves around color schemes of lilac, slow suspense, transformational crystals, and lasers and moving glass bars.

1 a.k.a. Space Station
It opens in a slow suspense, and a bright shine of light. The lasers flicker, and can be blocked by glass bars or crystals. Spheres of light also appear. The door has 2 buttons.

2 a.k.a. Lightspeed

 * This is the shortest stage. It starts with a blast of music found in: the zen mode, Smash hit's 2 VR Trailers and Smash Hit Game Modes and a surprisingly large increase in speed.
 * the music's rhythm is checkpoint 3 stage 4 and Zen Mode.
 * It is highly recommended to use "Time Slow" in this stage as the ultra-fast speed will ruin your multiplier, espeacially when smashing the Group of 12 Pyramids.
 * Because of such speed, the door automatically opens.

3 a.k.a. Desert and Flyers
The player will face floating pieces of glass flying towards them. There are also crystals scattered throughout.

The player will have to concentrate to hit these right. After this, the player will proceed to the final checkpoint, Checkpoint 11.

Stage 3 part 3 is hard. You will first go through a hole in the wall. There are 6 flying glass panes and 2 door buttons, where the door goes to Checkpoint 11 but the Boss in Mayhem Mode.

Boss
See Boss Fights.

Trivia

 * Stage 2 is the Group of 12 Pyramidal Crystals.
 * Stage 2 music has the rhythm of Checkpoint 3 stage 4. Put a video of the stage's walkthrough of the first part (second part out of sync) overlapped with the Checkpoint 10 stage 2 music. Whenever the tone abruptly changes, expect Falling Glass Planks to fall.

Significance in Marketing
Checkpoint 10's stage 2 music is found in many trailers, e.g. Smash Hit Game Modes, Smash Hit VR trailer, and Zen Mode, to name a few.