Hazards

Hazards are objects or actions that appear in Smash Hit, which are harmful.

There are three common types of obstacles, which hitting them will make you lose 10 balls:


 * Glass: Can break, May be hooked on to metal or on its own.


 * Metal: Unbreakable, used for contraptions or glass protection. Most commonly used on doors.
 * Lasers: Breakable. Laser can't be destroyed on the beams, hit the glass.

There are other hazards that don't harm the player in most cases. These hazards increase speed, gravity, or even the layout.


 * Speed: Increases or decreases the speed of the game.
 * Gravity: Increases or decreases the gravity of the level, may be normal, low or zero.
 * Layout: Random changes of the layout of the level.
 * Invisible Hazards Glitch: Hazards, such as cube frames or DNA, may become nearly invisible due to lag via from excessive waste of balls.

Gallery

 * Random Rooms Glitch: A rare bug that appears when the game is quit or idle at Checkpoint 4 or Checkpoint 7. Says Random numbers, but random location. Quick way to breeze, though your distance is calculated on the basis of how much "travelling" through doors (the actual distance) you went, not on the real checkpoint. (Though locked checkpoints can be unlocked from the Unlocked Checkpoint Glitch.
 * Stop Glitch: A bug that makes the movement stop when the music fails to load. This can sometimes be corrected, but may cause the player to reset to the start of the room.