Stop Glitch

The Stop Glitch is one of many glitches that can occur throughout a playing session of Smash Hit.

Description
The stop glitch can randomly occur anywhere, but it usually happens at the beginning of a stage. Sliding objects and your progress will idle, while balls and objects with gravity continue to move. Any other mechanically powered objects (sliding/spinning/shifting) will also stop moving, like sliding glass bars, propellers, Spinning Metal Disks, etc.

Strangely, Jumping Glass Cubes will keep jumping upwards and fall back down, and any one-time obstacles that do a mechanical action once (e.g. flying glass panes/Falling Glass Planks) will fall or jump anyway, however they cannot return to their holes.

You will also slightly move backwards. This likely occurs because of music failing to load, thus you can also cause this to occur by playing an alarm on iOS devices in the middle of a game. Exiting (not closing) and resuming the game will resolve the alarm-activated stop glitch.

How to make it

 * The only requirement for the stop glitch is to make the music not play, so causing lag while Smash Hit loads a different stage might also cause a stop glitch.
 * An easy way to do this is to continue from Checkpoint 9 and throw hundreds of quintuple-(five-) balls.
 * This causes a lot of lag, but don't stop until the music stops playing or it appears that the camera has stopped. (It might be a good idea to turn sound effects off.)
 * Don't hesitate to throw all of your balls before the camera stops, since there are enough crystals to give you more if you run out. If you have enough balls, you will most likely trigger the glitch since the music has failed to load due to lag.
 * It also can happen on Zen Mode, where the player can throw as many balls (preferably quintuple (five-) balls).