Checkpoint 9

Checkpoint 9 (aka Geometry, internally named Phosphor) is the tenth and ninth official checkpoint in Smash Hit.

It was originally the final checkpoint before endless mode, before Checkpoint 10 and 11 were added. The game would lead you through a spiral to a tunnel after completing the checkpoint, and you'd enter endless mode. In Version 1.2.0, the tunnel was moved to the end of Checkpoint 11's columns.

Description
The theme focuses on geometry, with color schemes of green to light yellow. It also introduces the Hollow Glass Cubes, as well as five-bladed propellers.

1 (a.k.a Cube City)
In the beginning of this stage, there will be two Infinite Balls Power Ups. There will just be Hollow Glass Cubes. (37 in Training Mode).

Inside them you will find either another smaller cube, or an Octahedral Crystal inside. Some Octahedral Crystals are also scattered throughout the stage, appearing on pedestals. There are 2 Star Shaped Crystals at the end of this stage.

2 (a.k.a Castle)
At the beginning of Stage 2, you will find an "Explosive Ball" power up. The room will then start to rotate a few seconds later, and the player will shoot differently shaped propellers with up to 5 blades. 2 star shaped crystals are at the end of this stage. The door has 2 buttons.

3 (a.k.a. Geometric Forest)
From the beginning of the zone until the very end of the level, there are forks and many glass bars. During the middle of the level, a brief intermission will occur, with 2 hollow cubes containing 2 star shaped crystals. Subsequently, the zone will continue. The obstacles are the same for the next part, but the room rotates halfway through, and the music is slightly different.

At the end, the music fades. Following is a spiral leading to an upside-down door, going to Checkpoint 10 (door) or Endless Mode (tunnel, before Version 1.2.0). In Mayhem Mode, this will lead to the Boss.

Trivia

 * This is one of five checkpoints used in the press kit.
 * The second stage, and its music, is used in the trailer.
 * Checkpoint 9 ends with a spiral.
 * The door button is upside down in the end of Stage 3.
 * This is one of two checkpoints to not have any music shared with zen mode, the other being the introductory stage.
 * Checkpoint 9 has a bug where the door leading to Checkpoint 10 being COMPLETELY harmless.
 * This is presumably due to it being the final checkpoint before version 1.2.0, where the final door was originally a blank outline, only to be changed to a normal door, but the hitbox still remaining unchanged.
 * Checkpoint 9 is similar as Checkpoint 5, which has low gravity in all stages.
 * This door used to be just a blank outline to the tunnel. Now, this tunnel has moved to the end of Checkpoint 11.
 * A LEGO version of the checkpoint has been once built and a photo of it still exists to this day.
 * This is the only checkpoint with a Power Up in the Boss stage, specifically, Infinite Balls.
 * This checkpoint was added in Version 0.9.0, but it was unused. It had some differences to the final version.
 * This checkpoint was added in Version 0.9.0, but it was unused. It had some differences to the final version.

Before 1.2.0

 * Apparently, there was no door prior to version 1.2.0 at the end of Stage 3, instead, it would lead, through a an empty door frame a tunnel to Endless Mode.
 * Checkpoint 9 was originally the last level before Endless Mode in the versions before 1.2.0, which two levels, 10 and 11 were added, and then the Boss (with an Infinite Balls Power Up) in V1.3.4.

Significance in Marketing

 * Checkpoint 9 is featured in Smash Hit - Official Trailer and even uses the music.[[File:7.ogg]]
 * Many obstacles found in other Game Modes and checkpoints are shared with Checkpoint 9.
 * A screenshot of propellers being smashed is featured in the Smash Hit Presskit.

Boss
See Boss Fights.