Power Ups

Power Ups are obtainable boosters that help the player in Smash Hit. There are three power-ups within the game, two scrapped, and one exclusive to the teaser.

Infinite Balls
Main Article: Infinite Balls

Time Slow
Main Article: Time Slow

Explosive Ball
Main Article: Explosive Ball

Ball-gaining (teaser only)
This power-up is only seen in the teaser, pre-Alpha builds and version 0.1. It gives you 10 balls, like a 3D star crystal in later versions.

Main Article: Ball-gaining Power Up

Multi-ball R|( first screenshots and 0.1.0)
This power-up is only seen in the teaser, pre-Alpha builds and version 0.1. It gives you multiball of 5 balls. Now It's replaced with a crystal streak.

As seen in checkpoint 1(todays checkpoint 2) of the first screenshots of the game (Which dates around the teaser), you can see holodeck screenshot with red glass pane in the middle and pyramidal crystal on the left. On the right however, there is the Multi-ball powerup which is the only confirmed powerup to be in the teaser version alongside with Ball-gaining powerup.

Scrapped
At some point in development, these power-ups were scrapped. Attempting to force them to load will result in a non-working placeholder (see below) power-up.

Homing
This powerup likely "homed in" on glass and metal objects and provided better aim.

Shield
This powerup likely protected the player from getting hit.

Placeholder
In the case a power-up is invalid, it will appear as a ball from the single multiball status when in the room, and once collected, does not appear as anything (not even a ball ) at all, though it can still be clicked and activated with no effect. An example is seen in the Ideas Segments which presumably held those scrapped power-ups.

Trivia

 * The Time Slow is not in Virtual Reality, apart from a single rotating stage in Endless Mode.
 * The ball-gaining Power Up is not seen in the actual Smash Hit game, only the teaser screenshots and teaser video.
 * Only one ball can be thrown at a time (regardless of multiball) in Infinite Balls and Explosive Ball. (Why?)
 * If you had the multiball and Infinite Balls was activated it would cause a lot of lag and possibly cause the Stop Glitch.
 * The Explosive Ball would cause too much shaking (and a lot of explosions) if multiballs were thrown.
 * Time Slow can utilise the multiball, however time is slowed. That is the only effect visible.