Zen Mode

Zen Mode is one of six Game Modes available in Smash Hit with the Premium Upgrade and Version 1.3.0/Version 1.3.4. In the mode menu, it is described as "endless meditation."

Zen Mode has hazards (obstacles, speed, gravity, etc.) but they will not be able to hit you. Plus, even if you were hit, no damage would be taken since ∞ minus 10 is still ∞.

Purpose
It has a purpose to simply for players to relax, enjoy the music and watch the patterns the lasers, glass, rotating rooms and the crystals. The player can throw balls in this mode, but there is no ball count and it is impossible to lose on this mode. The multi-ball bonus still works, but the status is not seen on the screen. (Any Infinite Balls in use will display over where the multiplier should be, but just ticking down over a blank gradient.)

Main Menu Music
The Main Menu music for Zen Mode resembles that of Japanese (Zen?) music.

Listen:

Glitches

 * The Disappearing Room Glitch commonly occurs on some devices; otherwise, it is extremely rare. The glitch can go back to normal after about an 1 hour or up to 3 weeks.
 * The Stop Glitch can also occur (however, it commonly occurs if the music playing is checkpoint 4 zone 1). In a floored stage (with ground floors), all the balls roll back to you.
 * Many balls can be thrown (waste of balls) which might also cause a Stop Glitch. Excessive lag can be most likely expected with 4- or 5-multi-ball.

Rooms

 * Unknown-green-stonewall V1.jpg are 3 types of zones in this mode: Zone 1's, which are high tunnels with Zero Gravity, Zone 2's which are rooms with ground and Low Gravity, and Zone 3's, which are rooms with no floors or walls, and Zero Gravity.
 * 1) The Zone 1 room that has a white to purple atmosphere, or plays the music from Checkpoint 4, zone 2, is the only type of Zone 1 room that never spins.
 * 2) Zone 2's are the only zones that none of the rooms rotate.
 * 3) The Zone 3 room that has a white to blue atmosphere, or plays the music from Checkpoint 1, zone 2, is the only type of Zone 3 room that never spins.
 * You repeat these same three types of rooms, no matter where you are.

Power Ups
Infinite Balls Power Ups are seen randomly even though there's no ball count. The amount that can be found in the mode is random (it depends on how the rooms generate) and they only appear in zone 2 (floored, with ground floors). After playing for a while, they will no longer appear.

Trivia

 * The music is shared with these levels: Checkpoint 1 zone 2, Checkpoint 2 zone 4, Checkpoint 3 zone 2 and 4, Checkpoint 4 zone 1 and 2, Checkpoint 5 zone 3, Checkpoint 6 zone 1 and 2, Checkpoint 7 zone 1, bosses intro [[File:Boss in.ogg]] and bosses main theme [[File:30.ogg]][[File:Boss loop0.ogg]][[File:Boss loop1.ogg]][[File:Boss loop2.ogg]][[File:Boss loop3.ogg]][[File:Boss end.ogg]], Smash Hit - Official Trailer, Checkpoint 10 zone 2, Checkpoint 11 zone 2, Endless Mode zone 1, 3 and 5, Local Multiplayer Modes zone 8 and Smash Hit Gameplay Teaser.
 * Rotation is present, with Zero Gravity.
 * This is the only game mode without Normal Gravity, light in crystals (only for a slight split-second), Time Slow, Explosive Ball, proper doors and octahedrons.


 * The "doors" are just narrow exits with one square opening.
 * Just before you enter the next room, the crystals have light in them. However, as soon as you enter, the crystals get 'turned off'.
 * One soundtrack is used exclusively in Zen Mode: 28.ogg. (Listen:28.ogg)
 * Another soundtrack, 21.ogg, is shared with the Smash Hit Gameplay Teaser. Listen: 21.ogg
 * Another soundtrack, 21.ogg, is shared with the Smash Hit Gameplay Teaser. Listen: 21.ogg