Boss

Bosses are enemies that appear in Smash Hit. They are exclusive only to Mayhem mode, and do not appear in any other game mode.

When a boss is encountered, they will hover in front of the player, and will periodically retract back. In this process, the boss will shoot small glass bullets at the player, which can be destroyed by throwing balls at them. The only way to defeat a boss is to destroy all of the glass sides, except for the side that shoots the bullets.

Once destroyed, the boss will collapse to the ground. Only when the boss is destroyed may the player proceed to the next checkpoint. Not only that but the room shakes after it is defeated.

Boss Fights
Introductory Stage: 1 single-cell boss

Checkpoint 1: 1 single-cell boss with a ring of glass panes.

Checkpoint 2: 2 single-cell bosses

Checkpoint 3: 1 triple-cell boss

Checkpoint 4: 1 triple-cell boss with a ring of glass panes

Checkpoint 5: 1 triple-cell boss and 1 single-cell boss

Checkpoint 6: 3 single-cell bosses

Checkpoint 7: 1 quintuple-cell boss

Checkpoint 8: 1 quintuple-cell boss with a ring of glass panes

Checkpoint 9: 2 triple-cell bosses

Checkpoint 10: 1 quintuple-cell boss and 1 single-cell boss

Checkpoint 11: 1 quintuple-cell boss and 1 triple-cell boss

Fan-made Boss Fights
Checkpoint 12: 2 quintuple-cell bosses

Checkpoint 13: 1 nonuple-cell boss

Checkpoint 14: 1 nonuple-cell boss with a ring of glass plates

Checkpoint 15: 3 triple-cell bosses

Checkpoint 16: 4 single-cell bosses

Checkpoint 17: 2 single-cell bosses and 1 quintuple-cell boss

Checkpoint 18: 1 nonuple-cell boss and 1 single-cell boss

Checkpoint 19: 6 single-cell bosses

Checkpoint 20: 1 nonuple-cell boss and 1 triple-cell boss

Checkpoint 21: 4 triple-cell bosses

Checkpoint 22: 1 nonuple-cell boss and 1 quintuple-cell boss

Checkpoint 23: 1 quintuple cell boss and 1 single cell boss

Overview
Every checkpoint in Mayhem will have its own segment specifically for the boss fight. More than one boss can appear in one boss fight, and some fights also have a ring of glass plates to shield the bosses.

There are three types of bosses that can appear: Within the boss segment, a sequence of crystals will precede the fight, and sometimes afterwards, with the exception of Checkpoints 2 and 5.
 * Single-cell bosses are comprised of only one cell, and are relatively easy to destroy.
 * Triple-cell bosses are comprised of three cells.These bosses are harder to destroy than Single-cell bosses due to more glass.
 * Quintuple-cell bosses are comprised of five cells.These bosses have the most glass on them thus are hardest to destroy.

Most of the time with armored bosses, they will fire less bullets as they have more defense over offense.
 * At checkpoint 7, there is a special boss which arms like a Quintuple boss, but shoots like a Single-cell boss. (This reverted the rule of the boss, which is more cells, defense over offense.)
 * At checkpoint 6, there are 3 single-cell bosses (Triple Trouble)
 * At checkpoint 3, there is a triple cell boss.

Artwork

 * Their glass resembles the color to the stage, which will help to camouflage themselves.
 * Apparently, the side where the boss shoots bullets do not resemble the color, just a full shade of black.Screenshot 2018-11-05-20-27-07.png

Trivia

 * Camın hücreleri, patronun enerji sağlayıcısı olabilir, çünkü tüm hücrelerin yok edilmesi, patronun durma ve geri dönme yeteneğini kaybetmesine neden olur (The cells of glass can be the energy provider of the boss, as destroying all the cells causes the boss to lose its ability to hover and fight back.)


 * Quintuple-cell bosses tend to like laze behind the triple-cell boss, this might be affected by the "Big Brother" effect.
 * Low gravity Boss Checkpoint 5 boss
 * İnfinite Balls power up boss Checkpoint 9 Boss
 * Transformational Crystals 3D Star to Ochtahedron boss Checkpoint 11 boss
 * Bosses in Checkpoints end in Mayhem Mode
 * No crystals boss Checkpoint 2 boss
 * Automatic Door and Transformational crystals Boss Checkpoint 11 boss
 * Moving Columns Boss Checkpoint 1 and Checkpoint 6 boss
 * Rings of Glass Panes Boss Checkpoint 1, Checkpoint 4 and Checkpoint 8 Boss
 * Cell Bosses throwned Obstacle is Throwing Glass Blocks
 * White is Up Black is Down Boss Checkpoint 3 and Checkpoint 6 Boss
 * Booses Main Theme Music Checkpoint 6 stage 1, Endless Mode, Zen Mode and Smash Hit Trailer Music.
 * Bosses Intro Music is Checkpoint 6 stage 2 part 1 and Zen Mode Music.
 * Bosses End With a Special Soundtrack.
 * The Broke Cell Bosses 1 Glass not broked up Cell Boss Endless Releasing Cell Boss
 * No Crystals Bosses İntro Boss Checkpoint 2 and Checkpoint 5
 * İt's Only Echo sound
 * 2 Square Pyramids On Ceiling Boss Introductory stage Boss



Crystals
Introductory Stage 4 Square Pyramids to İntro

Checkpoint 1 6 Square Pyramids with Moving Columns to İntro

Checkpoint 3: 4 Ochtahedrons to İntro

Checkpoint 4: 6 Ochtahedrons to İntro

Checkpoint 5: 6 Ochtahedrons to end

Checkpoint 6: 16 Ochtahedrons with Moving Columns

Checkpoint 7: 7 3D Stars

Checkpoint 8: 2 3D stars, 6 Ochtahedrons in İntro and 6 Square Pyramids in End

Checkpoint 9: 8 pyramids and 1 power-up, 2 3D

Checkpoint 10: 2 3D stars and 9 pyramids, 2 3D stars and 4 crystals

Checkpoint 11: 8 transformational crystals İn İntro

İntro Boss Fight Crystals
Introductory stage Starting Boss Fight Crystals 4 Square Pyramids

Checkpoint 1 Starting Boss Crystals 6 Square Pyramids

Checkpoint 3 Starting Boss Crystals 4 Ochtahedrons

Checkpoint 4 Starting Boss Crystals 6 Ochtahedrons

Checkpoint 6 Starting Boss Crystals 8 Ochtahedrons

Checkpoint 7 Starting Boss Crystals 5 3D Starts

Checkpoint 8 Starting Boss Crystals 2 3D Stars and 6 Ochtaherons

Checkpoint 9 Starting Boss Crystals 4 3D Stars and 8 Square Pyarmids

Checkpoint 10 Starting Boss Crystals 2 3D Stars and 9 Square Pyramids

Checkpoint 11 Starting Boss Crystals 8 Transformers 3D Stars to Ochtahedrons

End Boss Fight Crystals
Checkpoint 5 Ending Boss Crystals 6 Ochtahedrons

Checkpoint 6 Ending Boss Crystals 5 Ochtahedrons

Checkpoint 7 Ending Boss Crystals 2 3D Stars

Checkpoint 8 Ending Boss Crystals 6 Sqaure Pyramids

Checkpoint 9 Ending Boss Crystals 2 3D Stars

Checkpoint 10 Ending Boss Crystals 4 Square Pyramids and 2 3D Stars

Boss Fight with Moving Columns Checkpoints
Checkpoint 1

Checkpoint 6

Boss Fight with Low Gravity Checkpoint
Checkpoint 5

Boss Fight with İnfinite Balls Power Up Checkpoint
Checkpoint 9

Boss Fight with No crystals Checkpoint
Checkpoint 2

Boss Fight with Automatic Door and Transformational Crystals Checkpoint
Checkpoint 11

Boss Fight with Ring of Glass Panes Checkpoints
Checkpoint 1

Checkpoint 4

Checkpoint 8

Boss Fight with White is Up Black is Down Checkpoints
Checkpoint 3

Checkpoint 6