Thread:Knot126/@comment-43594177-20200310015542/@comment-44405128-20200316034039

The problem is we don't know because we don't know if this is the last checkpoint, which contains the last room and therefore the room that repeats. (From my understanding of the Repeating Room Glitch.)


 * This glitch occurs when the LUA code that sets the checkpoints ends.

When you say that, I feel like you have a misconception on how checkpoints/rooms are stored. In Smash Hit, things are stored like this:


 * Game (not Lua)
 * Checkpoint1 - list of rooms in checkpoint (not Lua)
 * Room1 - a room in CP 1 (Lua)
 * Room2 - a room in CP 1 (Lua)
 * Checkpoint2 - list of rooms in checkpoint (not Lua)
 * Room3 - a room in CP 2 (Lua)
 * Room4 - a room in CP 2 (Lua)

Not...


 * Game (Lua)
 * Room1 (Lua)
 * Room2 (Lua)
 * Room3 (Lua)
 * Room4 (Lua)

Just hoping to clear up any confusion. No hard feelings.