Checkpoint 6

Checkpoint 6 (aka Pink Cave, Canyon Cave or Cave2) is the checkpoint after Checkpoint 5, and before Checkpoint 7.

Description
The checkpoint's color scheme focuses in either maroon or dark cerise. Checkpoint 6 introduces no new features, but variations of previous obstacles, such as smaller spinning glass panes. It is also extremely fast. The difficulty on this checkpoint for first-timers could be significantly massive.

Zone 1 (a.k.a Pink Canyon 1)
The player will be faced with faster-moving spinning glass panes. These are similar to the ones in Checkpoint 3, but faster and thinner. The crystals are: 1 or 2 Octahedral Crystals on Moving Columns and 2 Pyramidal Crystals on the ceiling. Its music is also the bosses' main theme, and is repeated as well in Endless Mode zone 1 and 4, Zen Mode, and the Smash Hit - Official Trailer.

Zone 2 (a.k.a Pink Cave and Narrow)
Zone 2 has 2 parts.

Part 1
Part 1 introduces more spinning propellers (some vertical ones as well) and lasers. And this zone doesn't have a door when the music ends (it goes to Part 2). Its music is also the bosses' intro (also repeating in Zen Mode.)

Part 2
Part 2 has many Square on Strings and some more propellers. This stage is featured in the Smash Hit - Official Trailer.

Zone 3 (a.k.a Pink Canyon 2)
This stage is slightly less difficult that the first. It has similar obstacles, and there is a 1-button door to end as well, going to Checkpoint 7 (the boss in Mayhem Mode), with 2 octahedral crystals on one of many (but the only static one, with the octahedrons clustered closely), crystal stands.

This stage looks very similar to the first stage, but slower, with inverted gradient background and different music.

Compare the gradients:

Boss
See Boss Fights.

Significance in Marketing
Along with Checkpoint 4, Checkpoint 6 is a widely distributed checkpoint thoughout Mediocre.
 * The Checkpoint 6 stage 1, Endless Mode stage 1 (and 4) and Boss's main theme are the same music. [[File:30.ogg]][[File:Boss loop0.ogg]][[File:Boss loop1.ogg]][[File:Boss loop2.ogg]][[File:Boss loop3.ogg]][[File:Boss end.ogg]]
 * The end section of the three soundtracks listed above is the same music.
 * Checkpoint 6 stage 2 part 1 is the Boss's intro. [[File:Boss in.ogg]]
 * Checkpoint 6 is featured in the Smash Hit Presskit, including a Square on Strings.
 * The Square on Strings is featured across a lot of Smash Hit content.
 * A lot of Checkpoint 1, Checkpoint 4 and Checkpoint 6 is featured across the trailer.

Trivia

 * The third stage is similar to the first stage, but the music is different, and the gradient is inverted.
 * The Pyramidal Crystals on the ceiling act as lights.
 * The Boss Fight of Checkpoint 6 has the most amount of Mayhem Bosses in the game, at 3.
 * Stage 2 Part 1 has unused door segment. However, the unused door segment file it still exists in the game's files.
 * Stage 2's squares on strings have been angled, making them not look "square".
 * The stage 3 music is the same as the Deathstar Checkpoint music.