Checkpoint 2

(a.k.a) BluelandsCheckpoint 2 is the third and officially second checkpoint of Smash Hit

Description
This checkpoint has a slightly large increase in difficulty in comparison to the last two checkpoints. New difficult obstacles are introduced and a new game-play element is added - speed.

This checkpoint's color scheme is made dominantly similar to the color of Checkpoint 1. but for the color being turquoise, there are obviously blue blocks and blue glass obstacles or additionly, indigo.

Checkpoint 2 introduces a few new obstacles which are slightly harder to smash and get past than previous or recent checkpoints.

Encountered here is a new variant of the sliding glass wall. They are replaced with shifting glass walls, which, instead of sliding continuously, will shift in a steady uniform in short, regular intervals.

Pop-up glass sheets are also encountered, large sheets of glass that immediately spring up when the player is in close distance, appearing on the ground or the ceiling.

A new game-play mechanic, speed, is also introduced, which determines the speed the player travels at. In the third segment, the speed is set to faster than normal. In the fourth, it is set to slower than normal.

Only the second, third, fifth, and eleventh checkpoints are comprised of four segments. At the boss battle of this checkpoint, there are 2 single cell bosses, which could surely be a sign that there would be a bigger boss at the next level.

Trivia
Stage 1 4 and 5 Shares its music with the Zen Mode

Bosses with No Crystals

Stage 2 and 4 Lots of Crystals

Stages
Stage 1 (a.k.a Skyscrapers)

Stage 2 (a.k.a Big City)

Stage 3 (a.k.a Tunnel)

Stage 4 .(a.k.a Mountains)

Music
checkpoint 2 stage 1 music zen mode music and local multiplayer music

checkpoint 2 stage 2 music: Zen mode music local multiplayper music and sounds meow

checkpoint 2 stage 3 music: Unknown (Checkpoint 3 zone 4 best friend)

checkpoint 2 stage 4 music and zen mode music