Smash Hit

This article is about the game. For the Main Page, see the Smash Hit Wiki.

Smash Hit is a 2014 first person video game developed by Swedish indie studio Mediocre AB. It was released on 25 February 2014.

Pre-Release
Smash Hit was announced on November 1st, 2013 with the release of a blog post on Mediocre's website titled 'Announcing Smash Hit'. On November 26th, 2013 a blog post titled 'Sneak Peeks' was posted and showed the first pictures of Smash Hit.

On December 5th, 2013, Mediocre posted the Smash Hit Announcement Trailer, with a fake Checkpoint, to their blog, (Note that YouTube claims it is published on December 11th.) and on the following day they posted screenshots on their blog.

On December 12th, 2013, Mediocre posted the Smash Hit Gameplay Teaser to YouTube and their blog. This was followed by another video about Smash Hit's gameplay on January 14th, 2014 and the game's final announcement trailer on February 27th, 2014.

Release
The game ultimately launched on March 6th, 2014.

2014 and 2015
In 2014, Mediocre released two new checkpoints in May and added Game Modes in July. In 2015, Mediocre released two new Game Modes: versus and co-op.

2016 to 2018
Mediocre did not do very much during this time period and no new updates were released, as Mediocre had started developing other games.

At this time, any activity related to Smash Hit was mainly related to Vinyl Records that were for sale or sales of the soundtrack.

2019
In 2019, Mediocre released two minor updates to Smash Hit that added 64-bit compatibility. This is likely due to Google Play Store's requirement requiring apps to support 64-bit to be updated after August 2019.

Description
Smash Hit involves a steadily-moving view through a decorative, colorful passageway. As is typical with these types of often-called "mindless" games, the music changes along with the level, as the pace is fixed and the player doesn't slow down due to anything except "losing" the game.

The player has an inventory of metal balls (of which the player begins with 25) that they can tap the screen to aim and shoot. The player must be careful not to run out of these balls, for if they do, the game is over and they must either
 * 1) Start again from the beginning (free version), or:
 * 2) Start at the beginning of the checkpoint, presuming they have the premium version.

Obstacles
Obstacles (many of which may be in motion) may get in the way, and if an obstacle is hit, the player loses 10 balls. Many of these obstacles are made of glass and can be smashed (hence the name of the game, Smash Hit), but some are not (e.g. Doors) and require the hitting of buttons to be moved out of the way. There are power-ups, such as giving the player an infinite supply of balls for a short time, turning all their balls explosive for a short time, or slowing time down, each of which last about five seconds.

Crystals
There are also small, blue polyhedrons scattered throughout the map. By hitting a square pyramid with a ball, the player receives 3 balls (net gain +2); by hitting an octahedron, 5 balls (net gain +4); and by hitting a 3D star, 10 balls (net gain +9) (Opposite of Crashing).

Multiball
If the player hits 10 of these polyhedrons in a row without missing any, they upgrade their multi-ball status. The player must hit 40 in a row to get to the maximum multi-ball from the single-ball default. The maximum number of balls the player can shoot with a single tap is 5. If the player hits an obstacle or misses any of the ball-gaining targets, they lose all their multi-ball status and must regain it.

The endless mode
Over time, the levels get more and more challenging. If the player completes all the checkpoints, there is an endless mode (which is actually not infinite, as it repeats every 8000 distance) at the end, where the goal is to survive as long as possible repeating the same course over and over. For every 0.1% through a checkpoint, 1 is added to the score. At the end of one checkpoint, the player will have gained 1,000 points.

In endless mode, the game still counts the points, except it is the same course over and over rather than different courses. Some of the highest scores in the world are in the ballpark of 20,000; a dozen of players have scored more than 30,000; the average experienced player will average 14,000-16,000; and the occasional player will average 4,000-8,000. A first-time player can sometimes break 1,000.

Losing
In Smash Hit, there is no "winning" the game. The player is guaranteed to "lose" (run out of balls) eventually, the object of the game being how long it took for the player to lose, rather than if they won.

Smash Hit VR
Mediocre has also released a version of the game for Samsung Gear VR titled Smash Hit VR.

Glitches
Main Article: Glitches

Hidden Debug Menu
Main Article: Debug Menu There's a hidden debug menu that is only accessible in developer builds. This debug menu has 4 options to select:
 * 1) Reset (Resets game to default)
 * 2) Unlock all (Unlocks all content: Smash Hit Levels, Premium Version, Game Modes, etc.)
 * 3) Premium (Give Premium Version for free)
 * 4) No Premium (Remove Premium Version)

Trivia

 * Low Gravity Checkpoints are Checkpoint 5, Checkpoint 9, Checkpoint 10, Checkpoint 11


 * The Random Rooms Glitch begins in Checkpoint 2 Stage 1 Part 2
 * Checkpoint 2 Stage 1 Music is shared with DOES NOT Commute (another Mediocre game, fandom here). Scroll to the last set of roads to The City, there you will find the hidden Smash Hit area.
 * At the top of the screen, a white line can be seen that measures the progress through the checkpoint.