Boss

Bosses are enemies that appear in Smash Hit. They are exclusive only to Mayhem mode, and do not appear in any other game mode.

When a boss is encountered, they will hover in front of the player, and will periodically retract back. In this process, the boss will shoot small glass cubes at the player, which can be destroyed by throwing balls at them. The only way to defeat a boss is to destroy all of the glass sides, except for the side that shoots the cubes.

Once destroyed, the boss will collapse to the ground. Only when the boss is destroyed may the player proceed to the next checkpoint. Not only that but the room shakes after it is defeated.

Boss Fights
Introductory Stage: 1 single-cell boss

Checkpoint 1: 1 single-cell boss with a ring of glass panes.

Checkpoint 2: 2 single-cell bosses

Checkpoint 3: 1 triple-cell boss

Checkpoint 4: 1 triple-cell boss with a ring of glass panes

Checkpoint 5: 1 triple-cell boss and 1 single-cell boss

Checkpoint 6: 3 single-cell bosses

Checkpoint 7: 1 quintuple-cell boss

Checkpoint 8: 1 quintuple-cell boss with a ring of glass panes

Checkpoint 9: 2 triple-cell bosses

Checkpoint 10: 1 quintuple-cell boss and 1 single-cell boss

Checkpoint 11: 1 quintuple-cell boss and 1 triple-cell boss

Overview
Every checkpoint in Mayhem will have its own segment specifically for the boss fight. More than one boss can appear in one boss fight, and some fights also have a ring of glass plates to shield the bosses.

There are three types of bosses that can appear: Within the boss segment, a sequence of crystals will precede the fight, and sometimes afterwards, with the exception of Checkpoints 2 and 5.
 * Single-cell bosses are comprised of only one cell, and are relatively easy to destroy.
 * Triple-cell bosses are comprised of three cells.These bosses are harder to destroy than Single-cell bosses due to more glass.
 * Quintuple-cell bosses are comprised of five cells.These bosses have the most glass on them thus are hardest to destroy.
 * In Checkpoint 8 (Armored), the boss will fire less cubes as they have more defense over offense.


 * At checkpoint 7, there is a special boss which looks like a Quintuple boss, but shoots like a Single-cell boss (Three cubes). (This reverted the rule of the boss, which is more cells, defense over offense.)
 * At checkpoint 6, there are 3 single-cell bosses (Triple Trouble)
 * At checkpoint 3, there is a triple cell boss.

Artwork

 * Their glass resembles the color to the stage, which will help to camouflage themselves. (Not really!)
 * Apparently, the side where the boss shoots cubes do not resemble the color, just a full shade of black.
 * When the glass is smashed, it changes to a grey colour.

Trivia

 * Camın hücreleri, patronun enerji sağlayıcısı olabilir, çünkü tüm hücrelerin yok edilmesi, patronun durma ve geri dönme yeteneğini kaybetmesine neden olur.
 * (The cells of glass can be the energy provider of the boss, as destroying all the cells causes the boss to lose its ability to hover and fight back.)


 * Quintuple-cell bosses tend to like laze behind the triple-cell boss, this might be affected by the "Big Brother is Watching You" effect.
 * Low gravity Boss Checkpoint 5 boss
 * İnfinite Balls power up boss Checkpoint 9 Boss
 * Transformational Crystals boss Checkpoint 11 boss
 * The Bosses appear at the end of the Checkpoint
 * No crystals boss Checkpoint 2 boss
 * Automatic Door and Transformational crystals Boss Checkpoint 11 boss
 * Moving Columns Boss Checkpoint 1 and Checkpoint 6 boss
 * Rings of Glass Panes Boss Checkpoint 1, Checkpoint 4 and Checkpoint 8 Boss
 * White is Up Black is Down Boss Checkpoint 3 and Checkpoint 6 Boss
 * Booses Main Theme Music Checkpoint 6 stage 1, Endless Mode, Zen Mode and Smash Hit Trailer Music.
 * Bosses Intro Music is Checkpoint 6 stage 2, part 1 and Zen Mode Music.
 * No Crystals Bosses İntro Boss Checkpoint 2 and Checkpoint 5
 * 2 Square Pyramids On Ceiling Boss Introductory stage Boss