Checkpoint 5


 * 1) (a.k.a) Deep Ocean


 * 1) Checkpoint 5 is the checkpoint after Checkpoint 4 and before Checkpoint 6.
 * 2) The checkpoint's theme focuses around an aquatic nature with low gravity, and introduces metal objects.
 * 3) This is the first checkpoint to have an underwater look ,and the  Explosive ball power up. This checkpoint was introduced in version 0.1. Checkpoint 4 was the last level in 0.0.

1 (a.k.a Underwater)
Stages 1 and 2 feature calming music and plenty of crystals. Yet there are platforms that move and also sliding glass bars and hanging metals hanged in the ceiling. A noticeable feature about this stage is that there is lower gravity, as the balls move slower. After this, you will proceed to the new stage.

2 (a.k.a Parts storage room)
Stage 2 features the same music as the first stage of Checkpoint 1, Local Multiplayer Modes and Smash Hit İOS Trailer's end. music. slidingglass panes, and spinning glass bars. This stage is the second rotating stage as from the 3rd stage of Checkpoint 3 / Mega Easy İn Training Mode

3 (a.k.a CrossesNSlides)
At the beginning of stage 3, there would be 1 octahedral crystal to puke on and 1 Explosive ball power-up to pee on,and 1 time slow power up to eat.In older updates there wouldn't be 1 octahedral crystal that would be smashed. As to these power-ups, the player would be faced with faster sliding glass sheets and glass bar crosses the music is Zen Mode Music.

4 (a.k.a Stairs)

Stage 4 features no obstacles and many rows of 18 pyramidal crystals. which are in stairs. This is a break point in the game and later goes to Checkpoint 6 mayhem boss in mayhem mode. The music is Local Multiplayer Modes and Smash Hit Trailers end Music. Mayhem boss gravity is Low in mayhem boss
 * Trivia

Trivia
Stage 2 Shares its music with the First Segement of Checkpoint 1, Local Multiplayer Modes and Smash Hit İOS Trailers End.

Bosses With low gravity.

Stage 4 Same its Music with Local Multiplayer Modes and Smash Hit Trailers End.

Stage 3 Same its Music with the Zen Mode.

Object Debuts
Hanged MetalsHanged Metals on Ceiling

Star Shaped Crystals in Virutal Reality in Stage 4

Vertical Glass Bars

Rotation Debuts İn Virutal Reality

Power Up Debuts
Explosive Ball

Gravity Debuts
Low

Music
Checkpoint 5 stage 1 Unknown

Checkpoint 5 stage 2, Checkpoint 1 Stage 1 and Local Multiplayer Modes

Checkpoint 5 stage 3 and Zen Mode

Checkpoint 5 stage 4, Smash Hit Trailer End and Local Multiplayer Modes