Checkpoint 4

Checkpoint 4 (aka Canyon) is the checkpoint after Checkpoint 3 and before Checkpoint 5. It was used as Checkpoint 3 (Version 0.8.0), as seen in the Smash Hit Gameplay.

Description
The main color scheme is red, the glass is red and is the first to introduce hammers. This checkpoint has three stages, and the difficulty becomes noticeable. This checkpoint mostly includes spinning objects. The spinning blades in Stage 1, the hammers in Stage 2, and the sheets of glass that pop up and down, thick glass bars, spinning propellers, shifting glass walls that move to the rhythm in Stage 3, have proved to be a challenge. The glass is also double-thickness (e.g. glass bars and shifting glass panes) in some parts.

Boss
See Boss Fights.

Trivia

 * Along with Checkpoint 1, these two checkpoints are the only ones where the whole soundtrack is shared.
 * Stage 3 shares its music with the third segment of Checkpoint 1, coincidentally.
 * It also makes an appearance in Smash Hit - Official Trailer.

Significance in Marketing
Checkpoint 4 was one of the most marketed checkpoints in Mediocre trailers, screenshots, and more.

Obstacles
A lot of obstacles seen in Checkpoint 4 are shared with the Endless Mode. (and the shifting glass panes are shared with Checkpoint 2.).

Early Version
(As seen in Smash Hit Gameplay)
 * Crankshafts were seen (and smashed), but were never actually used in the real checkpoint.
 * See Smash Hit Gameplay for more info.

Press Kit
This checkpoint has an image of a door in the press kit. The same door also appears in the "Get Premium" screen.