Random Rooms Glitch

The Random Rooms Glitch is a major glitch in Smash Hit.



Description
This glitch was discovered on the Local Multiplayer Game Modes update. If you close the game while in Checkpoint 2, stage 2 (2-2), (stage 1 part 2 in Mayhem Mode) after this, the checkpoints are all jumbled up. The Mayhem Boss can appear somewhere in Endless Mode after one or more re-opens.

However, the score/distance will not be changed, regardless of what checkpoints came up. The Checkpoint subtitle is incorrect though, the game crashes in Local Multiplayer and you fight the Bosses again in Mayhem Mode. This glitch is very unusual, but also the easiest to get, and the most accessible.

Sometimes the glitch will be delayed until the end of Checkpoint 2 stage 3 part 1, but it is rare.

Checkpoint Subtitles
Suppose you have passed through Checkpoint 2 Stage 2 (where after that, the glitch begins).

Though you are in a different checkpoint (e.g. Checkpoint 7,), you were previously in Checkpoint 2, so Checkpoint 3 is used as a marker. The next marker is Checkpoint 8, although you are in Checkpoint 5, really. To put it in other words, the marker shows the "checkpoint" you were just in, plus one. (Formula: [previous (real) checkpoint] + 1 = [subtitle])

Sub-glitches
These glitches only happen within the Random Rooms Glitch, or are caused by it.

Repeating Checkpoint Glitch (Room Of Purgatory)
There is also a automatic repeating glitch. Only occurring within the Random Rooms Glitch, this only occurs at a distance of 30,000+, because of that, it is referred as the Room of Purgatory. 

Now Entering Endless Mode Text Glitch
This glitch occurs when you reach the distance required to reach Endless Mode (12,000), even though you will likely not be in the last stage of Checkpoint 11. It will display "now entering Endless Mode" even if the stage is wrong, because it is programmed only to appear when the distance of 12,000 is reached.

Disappearing Crystal Glitch
See Disappearing Crystal Glitch for more info.

Double-Doors Glitch
This happens due to the fact that the door before the boss stage in Checkpoint 11 is a few seconds off. (That also means this only happens in Mayhem Mode.)

Reset Power Ups Glitch
This is an automatic glitch. If you close and reopen the game after you acquire a powerup, your powerups will not save, same with restarting from a checkpoint after you had powerups, even those you acquired before the checkpoint.

This occurs even before the glitch is activated.

Getting thousands of balls

 * Because of the glitch, it is possible to get over one thousand (1000) balls just by quitting and restarting repeatedly.
 * Some people have even gotten over ten thousand (10000) balls, this is known as the Ball Grinding Method, Random Rooms Glitch is the main reason to prove that it was not cheating, if they bought premium.

Room connections

 * Rooms (and sometimes their parts) are connected together randomly, so you might see big walls, and other features you might not usually see, which are normally obscured by the stone blocks.Screenshot_20191214-132113.jpg stage 2 part 1 is connecting to Checkpoint 2 stage 3 (part 1 or 2?)

The blue stone wall is ususally not seen.]]


 * Each "part" is considered a room in it's own right, so halfway through a 2- or 3-part (Checkpoint 10 only) room, it might suddenly go somewhere else.

Checkpoint bar

 * Checkpoint 2 stage 1 part 1 is the last stage in Mayhem Mode before the glitch activates, while in Classic/Training it will be stage 2.
 * The next "checkpoint" will have the bar going extremely fast, as the "checkpoint" is really only one stage.
 * After that, there is no bar for the rest of the game, unless you end up in Checkpoint 2 again, on which the bar will be completely full.
 * If the stage chosen in the random rooms glitch is part of Endless Mode, then there will be no "bar" since then.
 * The bar could also be glitched:
 * Example is Checkpoint 11 stage 2 (the bar is going 3x as fast as normal (6x as fast as a normal playthrough of the checkpoint, due to the two-part rooms) via this glitch).
 * Another example: The bar above Checkpoint 2 will go twice as fast (only 2 stages before the glitch) after the glitch is activated, but it will go six times as fast in Mayhem Mode due to the boss stages.

Menu
then the proper room layout will be seen, instead of an empty gradient.
 * In the Pause Menu after restarting the game, the gradient is shown, but nothing else. Not even the room.
 * If you repeat the process enough times:
 * 1) close the game,
 * 2) then play, but without going to the next room,
 * You will also, according to your collected distance away from the last room you were in before the glitch, go to the start of that room, where your distance ends.
 * The normal order of the rooms will be restored, unless you then close the game after playing for some time in the normal layout.
 * The glitch will then be re-activated.
 * Closing the game without playing after activating the glitch will lead you back to the Main Menu.
 * The "Mediocre Planet" Loading Screen only loads 5 dots, not the usual 8, before the game loads the glitch. It also plays a different sound file when loading.
 * After the initial Loading Screen, the Smash Hit logo and the "Mediocre Planet" logo are both seen, but only for a split-second.