Checkpoint 6

Checkpoint 6 (aka Nebula Cave, Canyon Cave, and Cave2) is the checkpoint after Checkpoint 5, and before Checkpoint 7.

Description
The checkpoint's color scheme focuses in either maroon or dark cerise. Checkpoint 6 introduces no new features, but variations of previous obstacles, such as smaller spinning glass panes. It is also extremely fast. The difficulty on this checkpoint for first-timers could be significantly massive.

Zone 1 (a.k.a Pink Canyon 1)
The player will be faced with faster-moving spinning glass panes. These are similar to the ones in Checkpoint 3, but faster and thinner. The crystals are: 1 or 2 Octahedral Crystals on Moving Columns and 2 Pyramidal Crystals on the ceiling. Its music is also the bosses' main theme, and is repeated as well in Endless Mode zone 1 and 4, Zen Mode, and the Smash Hit - Official Trailer.

Zone 2 (a.k.a Pink Cave and Narrow)
Zone 2 has 2 parts.

Part 1
Part 1 introduces more spinning propellers (some vertical ones as well) and lasers. And this zone doesn't have a door when the music ends (it goes to Part 2). Its music is also the bosses' intro (also repeating in Zen Mode.)

Part 2 (Zone 3)
Part 2 has many pyramids, Square on Strings and some more propellers. This stage is featured in the Smash Hit - Official Trailer.

Zone 4 (a.k.a Pink Canyon 2)
This stage is slightly less difficult that the first. It has similar obstacles (i.e. the same spinning glass panes), and there is a 1-button door to end as well, going to Checkpoint 7 (the boss in Mayhem Mode), with 2 octahedral crystals on one of many (but the only static one, with the octahedrons clustered closely), crystal stands. Aside from the 2 Octahedral Crystals at the end, it is copied from zone 1.


 * This stage looks very similar to the first stage, but slower, with inverted gradient background and different music.
 * Compare the gradients:

Boss
See Boss Fights.

Significance in Marketing
Along with Checkpoint 4, Checkpoint 6 is a widely distributed checkpoint thoughout Mediocre's marketing.
 * The Checkpoint 6 stage 1, Endless Mode stage 1 (and 4) and Boss's main theme are the same music. [[File:30.ogg]]
 * The boss loops go in order as follows: [[File:Boss loop0.ogg]][[File:Boss loop1.ogg]][[File:Boss loop2.ogg]][[File:Boss loop3.ogg]]
 * The end section of the three soundtracks listed above is the same music.[[File:Boss end.ogg]]
 * Checkpoint 6 stage 2 part 1 is the Boss's intro. [[File:8.ogg]][[File:Boss in.ogg]]
 * Stage 2 part 2 has elements of both tracks. [[File:31.ogg]]
 * Checkpoint 6 is featured in the Smash Hit Presskit, including a Square on Strings.
 * The Square on Strings is featured across a lot of Smash Hit content.
 * A lot of Checkpoint 1, Checkpoint 4 and Checkpoint 6 is featured across the trailer.

Trivia

 * The third stage is similar to the first stage, but the music is different, the obstacles (spinning glass panes) have slowed down, and the gradient is inverted.
 * The Pyramidal Crystals on the ceiling act as lights.
 * This checkpoint's boss fight has the most amount of Mayhem Bosses in the game, at 3.
 * Stage 2 Part 1 has an unused door segment. However, the unused door segment file still exists in the game's files.
 * Stage 2's squares on strings have been angled, making them not look "square".
 * The stage 3 music is the same as the Deathstar Checkpoint music.
 * This checkpoint was introduced in Version 0.9.0.

Info of Version 0.9.0
In Version 0.9.0, when this checkpoint was introduced, the only differences were that zone 2 (both parts) used, a song excusive to Zen Mode, and zone 3 used , used in Checkpoint 5 zone 4. The end had 2 pyramids instead of 2 octahedrons, and there was a door segment meant to seperate zone 2, but it was unused.