Checkpoint 5


 * 1) Checkpoint 5 is the checkpoint after Checkpoint 4 and
 * 2) before Checkpoint 6.
 * 3) Description
 * 4) The checkpoint's theme focuses around an aquatic nature with low gravity, and introduces metal objects.
 * 5) Stages
 * 6) 1
 * 1) Stages
 * 2) 1


 * 1) Stages 1 and 2 feature calming music and plenty of crystals. Yet there are platforms that move and also sliding glass bars and hanging hammers. A noticeable feature about this stage is that there is lower gravity, as the balls move slower. After this, you will proceed to the new stage.

2
Stage 2 features the same music as the first stage of Checkpoint 1, sliding glass panes, and spinning glass bars. This Is The 2nd Rotating Stage, the 1st being in stage 3 of Checkpoint 3.

3
At beginning: explosive powerup, time slow powerup, one octahedal crystal. Then: moving glass walls, horizontal-vertical glass bar crosses.

4
Stage 4 features No obstacles and many rows of crystals. This is a break point in the game and later leads to Checkpoint 6.
 * Trivia






 * 1) This Is The 1st Checkpoint It Shows Low Gravity