Smash Hit

''This article is about the game. For the Main Page, see the Smash Hit Wiki. For the general category, see Category:Smash Hit. For the talk page, see Talk:Smash Hit.''

Smash Hit (stylised smAsh HIT) is a 2014 first person video game developed by Swedish indie studio Mediocre AB. It was released on March 6, 2014.

History
Main Article: History of Smash Hit.

Smash Hit has had a long history, from concepts and early builds in 2013 to Local Multiplayer in 2016.

The first known version of Smash Hit consisted of an art style more akin to Granny Smith or Sprinkle, Mediocre AB's previous games. The first screenshots and gameplay video showed something in between the modern style and the original. Version 0.8.0 contained five checkpoints, and version 0.9.0 added Checkpoint 1, Checkpoint 6, and introduced non-playable, unused betas of Checkpoint 8 and Checkpoint 9. The initial release contained checkpoints 0 to 9 and endless.

An update in May 2014 added checkpoints 10 and 11. An update later in the year introduced three new game modes, and an update in 2015 introduced multiplayer modes.

Gameplay
Smash Hit involves a steadily-moving view through a decorative, colourful passageway. The music changes along with the level, as the pace is fixed and the player doesn't slow down due to anything except losing the game.

The player has an inventory of silver metal balls that they can tap the screen to aim and shoot. The player must be careful not to run out of these balls, as the game is over when they do.

Obstacles may get in the way, and if an obstacle is hit, ten balls are lost. Many of these obstacles are made of glass and can be smashed.

There are power-ups, such as giving the player an infinite supply of balls for a short time, turning all their balls explosive for a short time, or slowing time down, each of which last about five seconds.

There are also small, blue polyhedrons scattered throughout the map. By hitting a square pyramid with a ball, the player receives 3 balls, by hitting an octahedron, 5 balls, and by hitting a 3D star, 10 balls. They also transform in Checkpoint 10 and 11.

If the player hits 10 of these crystals in a row without missing any, they upgrade their multi-ball status. The player must hit 40 in a row to get to the maximum multi-ball from the single-ball default. The maximum number of balls the player can shoot with a single tap is 5. If the player hits an obstacle or misses any of the ball-gaining targets, they lose all their multi-ball status and must regain it.

Over time, the levels get more and more challenging. If the player completes all the checkpoints, there is an endless mode (which is actually not infinite, as it repeats every 8000 distance) at the end, where the goal is to survive as long as possible repeating the same course over and over. For every 0.1% through a checkpoint, 1 is added to the score. At the end of one checkpoint, the player will have gained 1,000 points.

In endless mode, the game still counts the points, except it is the same checkpoint over and over rather than different checkpoints. Some of the highest scores in the world are in the ballpark of 20,000; a dozen of players have scored more than 30,000; the average experienced player will average 14,000-16,000; and the occasional player will average 4,000-8,000. A first-time player can sometimes break 1,000 or 2,000.

In Smash Hit, it is impossible to win. The player is guaranteed to lose eventually, since they will run out of balls. The objective of the game is how far the player got before stopping (their distance, which can be after they run out of balls because of the Ball Frenzy (Infinite Balls) Power Up).

Smash Hit VR
Mediocre has also released a version of the game for Samsung Gear VR and Oculus Go, titled Smash Hit VR.

Game Modes
There are six different Game Modes in Smash Hit:


 * Zen
 * Mayhem
 * Training
 * Classic
 * Versus
 * Co-Op

Glitches
Main Article: Glitches

Several glitches can hamper the gameplay of the game. These glitches can: make the game freeze, make the player go through random rooms, or make the player lose in the Credits or More Games, among others.

Trivia



 * The Low Gravity checkpoints are Checkpoint 5, Checkpoint 9, Checkpoint 10, and Checkpoint 11.
 * The Random Rooms Glitch begins in Checkpoint 2, Stage 3.
 * Checkpoint 2 Stage 1 music is shared with DOES NOT Commute (another Mediocre game, wiki here). Scroll to the last set of roads to the The City, there you will find the Smash Hit area.
 * At the top of the screen, a white line can be seen that measures the progress through the checkpoint.