History of Smash Hit

Smash Hit has had a long history, from concept ideas in late 2012 all the way to the Local Multiplayer in 2016. Here are some notable events:

Pre-release
Prerelease builds and materials are builds of the game and marketing materials created and released between the initial inception of Smash Hit in fall of 2012 and the initial release on 6 March 2014.

Pre-alpha builds
Before the current style was used, some very simple-looking graphics were used. See pre-alpha builds for more info, or:
 * January 2013 Builds
 * February 2013 Builds
 * March 2013 Builds

Version 0.1
Version 0.1 used a similar style to the pre-Alpha builds, however it came with new power-ups and ballcounts.

Announcement
Smash Hit was announced on 1st November 2013 with the release of a blog post on Mediocre's website titled 'Announcing Smash Hit'.

On 26th November 2013 a blog post titled 'Sneak Peeks' was posted and showed the first pictures of Smash Hit.

Teaser
On 5th December 2013, Mediocre posted the Smash Hit Announcement Trailer, with a render of a generic checkpoint, to their blog.

On the following day they posted screenshots on their blog post titled "First screenshots of Smash Hit!".

Trailers
On 12th December 2013, Mediocre posted the Smash Hit Gameplay Teaser to YouTube and their blog. This was followed by another video about Smash Hit's gameplay on 15th January 2014 and the game's official trailer on 27th February 2014.

Version 0.8.0
Version 0.8.0 was the first version to use the current style. It released on 23 January 2014. It contains various unused checkpoints, such as the Deathstar Checkpoint.

Version 0.9.0
Version 0.9.0 was the second modern version, and the first to add checkpoint 5 and 6. It also had an unused Checkpoint 8 and 9.

Soft Launch
The soft launch build was released in Australia and/or New Zeeland on 25 Feburary 2014 as a way to test the game before its full release.

Release
The game ultimately launched on 6th March 2014.

2014 and 2015
In 2014, Mediocre released two new checkpoints in May and added Game Modes in July. In 2015, Mediocre released two new Game Modes: Versus Mode and Co-Op.

2016 to 2017
Mediocre did not do very much during this time period and no new updates were released, as Mediocre had started developing PinOut!.

At this time, any activity related to Smash Hit was mainly related to Vinyl Records that were for sale or sales of the soundtrack.

2018 to 2019
In 2018 and 2019, Mediocre released an update that added iPhone X support and two minor updates to Smash Hit that added 64-bit compatibility. This is likely due to Google Play Store's requirement requiring apps to support 64-bit to be updated after August 2019. Denis Gustaffson leaves the team, and he takes on the development of another project called Teardown. Meanwhile, Nvidia is buying a game engine called PhysX created by Mediocre, and using it in Unity.

2020 to present
Mediocre has remained dormant (except for their twitter account getting suspended). No new content has been officially released, though there has been an effort to mod Smash Hit and therefore add content unofficially.

Modding of Smash Hit became popular around this time as the initial versions of the random rooms mods were released, which started a modding scene for the game.

Trivia

 * In early 2020, much of Smash Hit's early history was revealed as some Smash Hit modders ripped early Smash Hit builds from the iOS app store. This lead to the discovery of many early checkpoints, as well as a playable versions 0.1, 0.8.0 and 0.9.0.