Random Rooms Glitch

This glitch is a major glitch of the Smash Hit game.

Description
This glitch was discovered on the multiplayer game-modes update. If you close the game while in checkpoint 2 mayhem mode stage 1 part 2 (2-1-2) and Checkpoint 2, stage 3 or 4 (2-3 or 2-4), after this, the checkpoints are all jumbled up. The mayhem boss can appear somewhere in endless after one or more re-opens.

However, the score/distance will not be changed by this. The Checkpoint subtitle is incorrect though, the game crashes in versus or co-op mode and you fight the Bosses again in mayhem mode. This glitch is very unusual, but also the easiest to get, and the most accessible.

How the Checkpoint subtitle works:
Suppose you are in Checkpoint 2 Stage 2 and the glitch happens.

Though you are in a different checkpoint (e.g. Checkpoint 7,), you were previously in Checkpoint 2, so Checkpoint 3 is used as a marker. The next marker is Checkpoint 8, although you are in Checkpoint 5, really. The marker is from the previous (real) checkpoint you were in before. It is tricky to understand, but reading the table, you might understand better.

Repeating Checkpoint Glitch (Room Of Purgatory)
There is also a automatic repeating glitch. Only occuring within the Random Rooms Glitch, this only occurs at a distance of 30,000+, because of that, it is referred as the Room of Purgatory. 

Now Entering Endless Mode Text Glitch
This is also a automatic glitch, only occuring during the Random Rooms Glitch. It is extremely-extremely-extremely rare. It usually occurs before a distance of 12,000.

Disappearing Crystal Glitch
Sometimes, in a Random Rooms Glitch, the crystals might not appear where they should be. This is most evident in pedestals, blank spaces, etc, anywhere that can hold a crystal.

Reset Powerups Glitch
This is an automatic glitch. If you close and reopen the game after you acquire a powerup, your powerups will not save, same with restarting from a checkpoint after you had powerups, even those you acquired before the checkpoint.

This occurs even before the glitch is activated.

Room connections

 * Rooms (and sometimes their parts) are connected together randomly, so you might see big walls, and other features you might not usually see, obscured by the stone blocks in the actual game.


 * Each "part" is considered a room in it's own right, so halfway through a 2- or 3-part (Checkpoint 10 only) room, it might suddenly go somewhere else.

Checkpoint bar

 * The bar above the Checkpoint 2 will go twice as fast (only 2 stages before the glitch) after the glitch is activated,
 * Same for the next checkpoint's stage encountered, but it will go extremely fast, covering only the one stage.

Menu

 * In the Pause Menu after restarting the game, the gradient is shown, but nothing else. (Not even the room, unless you close enough times, play for a bit, then leave in the same room.).
 * Closing the game without playing after activating the glitch will lead you back to the Main Menu.
 * The "Mediocre Planet" Loading Screen only loads 5 dots, not the usual 8, before the game loads the glitch.
 * After the loading screen, the Smash Hit logo and the "Mediocre Planet" logo are both seen, but only for a split-second.