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= Smash Hit = Smish Hit is a first person video game developed by Pee And Puke Studios,LTD that was released on January 1,50000000000000000000000000000001 BC.

Gameplay
Smish Hit involves a rapidy, pee-your-pants fast-moving view through a dirty, mucky sewage network. As is typical with these types of often-called "games for dummies" games, the music changes along with each sewage network, as the pace is pee your pants fast and the player doesn't slow down due to anything except "dieing in the game.” The player has an inventory of pee, poop, mud, and sewage muck balls (of which the player begins with 250000000000000000000000000000)that they can tap the screen to aim and shoot. The player must be careful not to run out of these balls, for if they do, the game is over and they must either 1) start again from the beginning (free version) or 2) start at the beginning of the checkpoint (premium version). Obstacles, many of which may be smelling your armpits, may get in the way, and if an obstacle is hit, the player loses 2 balls and pees a lot.Many of these obstacles are made of mold and can be smashed (f**k  you smash hit I wuld rather like bfb go to the bfb wikiball supply for a short time, turning all their balls into exploding diherriah balls for a short time, or smelling the sewer mold for a short time.

There are also small,medium, and large muddy, ugly green and brown fatbergs scattered throughout the sewage networks. By hitting a small fatberg with a ball, the player receives 30000000000000000balls (net gain +2999999999999999999);by hitting an medium fatberg, 5000000000000000000000000000000000balls (net gain +4999999999999999999999999999999998999999, and by hitting a large fatberg,100000000000000000000000000000000000000000000000000000000000000000000000000000000000000 balls (Opposite Of Peeing) (net gain +99999999999999999999999999999999999999999999999999999999999999999999999999999999.If the player hits 1of these fatbergs in a row without missing any, they upgrade their multi-ball status. The player must hit 5000 in a row to get to the maximum multi-ball from the single-ball default. The maximum amount of balls the player can shoot with a single tap is 5000.If the player hits an obstacle or miss any of the ball-gaining targets, they lose one multi ball and must regain it.

Over time, the levels get more and more disguting, smelly, uglier and poop and peeer. If the player completes all the checkpoints, there is an "Super Sewage mode" at the end, where the goal is to survive as long as possible repeating the same course over and over. For every 1% through a checkpoint, 100000000000000000000e+9 is added to the score. At the end of one checkpoint, the player will have gained 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 e+9points. In endless mode, the game still counts the points, except it is the same course over and over rather than different courses. Some of the highest scores in the world are in the poopworld of 20000000000000000000000000000;a dozen of players have scored more than 30000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000; the average experienced player will average 140000000000000000000000-1600000000000;and the occasional player will average 4 to8,. A first-time player can sometimes break 1.

There is a “winning" the game. The player is a 5% chance to "lose" (run out of balls) eventually, the object of the game being for the player to win the game rather than how many times they peed and pooped their pants in the game and real life.

Wrong Checkpoint Glitch/Random Rooms/Repeating Checkpoint Glitch
If you close the game while in the bathroom break zone in checkpoint 2 stage 1 2 part and stage 2 mayhem mode stage 3,4 and fat plumbers can appear somewhere in endless after one or more re-opens. However, the score/distance will not be changed by this. The Checkpoint subtitle is incorrect though, the game pees everywhere in versus or co-op mode and you fight the fat plumbers again in mayhem mode. This glitch is very unusual, but also the easiest to get, and the most accessible.

How the Checkpoint subtitle works:

Suppose you are in Checkpoint 2 Stage 2 and the glitch happens.

Chaos Network Glitch
Though extremely rare, rare on Toilet Mode and possibly on only some devices , the Disappearing Nework glitch can occur at any time , although it is extremely-extremely rare for blank huge fatbergs (you need to throw several balls at a huge fatberg to break it)before the disappearing sewage network glitch occurs. First, the next stage you enter will have anything visual, except the balls you throw, powerups, shadows, the huge fatberg outline, and the background color, there is also a blank huge fatberg at the end. After passing this level, the next level might consist of way too many things. Solid surfaces everywhere, random objects everywhere ( fatbergs, mold,balls, etc.), a random mess of music... just the total mayhem of peeing and pooping after throwing a ball, a whole bunch of objects,and a pee background.

The stop glitch can randomly occurs anywhere (at the beginning of a stage). Objects that have been smelling your armpits and the camera will poop, while balls and objects with a bladder continue to move. This likely occurs because of music failing to load, thus you can also cause this to occur by playing an alarm on iOS devices in the middle of a game. Exiting (and closing) and resuming the game will resolve the alarm-activated stop glitch.

Lose in the Credits Glitch
If you tap "more games" o “credits" in versus and co-op mode. by throwing balls you can drop to zero and lose in poop and co-ooooooooooooooooooooooiiop.

pee pee dance glitch
go pee on your device and your character will be peeing while doing Fortnite dances.

Now Entering Endless Mode Text Glitch
This is also a automatic glitch. This can only occur via the wrong checkpoint glitch and it is extremely-extremely-extremely rare.

Repeating Glitch
This is also a automatic repeating glitch. This can only occur via the wrong stages repeating and it is repeatly-repeatly-repeatly- repeatly-repeatly-repeatly-rare.

Hidden Debug Menu
There's a hidden and accessible only by game developer debug menu. This debug menu has 4 options to select here:

- Premium (Give Premium Version for free)

- No Premium (Remove Premium Version)

- Unlock all (Unlocks all of content in Smash Hit Levels, Premium Version, Game Modes, etc.)

- Reset (Resets game to default)

Trivia
Low Gravity Checkpoints are Checkpoint 5 and Checkpoint 9

Glitch in Mayhem Mode's Checkpoint 2 Stage 1 Part 2

= Gradient =

= Checkpoint 2 = YEET

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Checkpoint 2 is the third and officially second checkpoint of Smash Hit

Description
This checkpoint has a slightly large increase in difficulty in comparison to the last two checkpoints. New difficult obstacles are introduced and a new game-play element is added - speed.

This checkpoint's color scheme is made dominantly similar to the color of Checkpoint 1. but for the color being turquoise, there are obviously blue blocks and blue glass obstacles or additionly, indigo.

Checkpoint 2 introduces a few new obstacles which are slightly harder to smash and get past than previous or recent checkpoints.

Encountered here is a new variant of the sliding glass wall. They are replaced with shifting glass walls, which, instead of sliding continuously, will shift in a steady uniform in short, regular intervals.

Pop-up glass sheets are also encountered, large sheets of glass that immediately spring up when the player is in close distance, appearing on the ground or the ceiling.

A new game-play mechanic, speed, is also introduced, which determines the speed the player travels at. In the third segment, the speed is set to faster than normal. In the fourth, it is set to slower than normal.

Only the second, third, fifth, and eleventh checkpoints are comprised of four segments. At the boss battle of this checkpoint, there are 2 single cell bosses, which could surely be a sign that there would be a bigger boss at the next level.

Trivia
Stage 1 4 and 5 Shares its music with the Zen Mode

Bosses with No Crystals

Stage 2 and 4 Lots of Crystals

Stages
Stage 1 (a.k.a Enter The Toiliet)

Stage 2 (a.k.a Dust Zone)

Stage 3 (a.k.a Sewer)

Stage 4 .(a.k.a Sewage Water)

Music
checkpoint 2 stage 1 music zen mode music and local multiplayer music

checkpoint 2 stage 2 music: Zen mode music local multiplayper music and sounds meow

checkpoint 2 stage 3 music: Unknow (Checkpoint 3 zone 4 best friend)

checkpoint 2 stage 4 music and zen mode music

checkpoint 2 stage 5 music and checkpoint 11 stage 2 in zen mode music

= Checkpoint 5 =


 * 1) (a.k.a) Deep Ocean


 * 1) Checkpoint 5 is the checkpoint after Checkpoint 4 and before Checkpoint 6.
 * 2) The checkpoint's theme focuses around an aquatic nature with low gravity, and introduces metal objects.
 * 3) This is the first checkpoint to have an underwater look ,and the Explosive ball power up. This checkpoint was introduced in version 0.1. Checkpoint 4 was the last level in 0.0.

1 (a.k.a Underwater)
Stages 1 and 2 feature calming music and plenty of crystals. Yet there are platforms that move and also sliding glass bars and hanging metals hanged in the ceiling. A noticeable feature about this stage is that there is lower gravity, as the balls move slower. After this, you will proceed to the new stage.

2 (a.k.a Parts storage room)
Stage 2 features the same music as the first stage of Checkpoint 1, Local Multiplayer Modes and Smash Hit İOS Trailer's end. music. slidingglass panes, and spinning glass bars. This stage is the second rotating stage as from the 3rd stage of Checkpoint 3 / Mega Easy İn Training Mode

3 (a.k.a CrossesNSlides)
At the beginning of stage 3, there would be 1 octahedral crystal to break and 1 Explosive ball power-up and 1 time slow power up to collect. However, in older vesions the crystal doesn't exist. As to these power-ups, the player would be faced with faster sliding glass sheets and glass bar crosses. the music is Zen Mode Music.

4 (a.k.a Stairs)
Stage 4 features no obstacles and many rows of 18 pyramidal crystals. which are in stairs. This is a break point in the game and later goes to Checkpoint 6 mayhem boss in mayhem mode. The music is Local Multiplayer Modes and Smash Hit Trailers end Music. Mayhem boss gravity is Low in mayhem boss
 * Trivia

Trivia

 * The Boss has low gravity. This is the only checkpoint to have this feature.

Object Debuts
X_X

circle glasses

virus

errrrr25$3*$3&*2)3$6*=( $36*=#-$3&degygedyyfdceydgtrdg*33$*$5&*&sgswgyedftedgygedgyedhghgdgy66*#2*$3%5&#2%5&tf&6wygsyge dyfsyfugszwugedygedzfyyfYvgusugyg

Power Up Debuts
Explosive Ball

Gravity Debuts
Low

Music
Checkpoint 5 stage 1 Unknown

Checkpoint 5 stage 2, Checkpoint 1 Stage 1 and Local Multiplayer Modes

Checkpoint 5 stage 3 and Zen Mode

Checkpoint 5 stage 4, Smash Hit Trailer End and Local Multiplayer Modes

İn Mayhem Boss
= Checkpoint 5 =


 * 1) (a.k.a) DeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeepOcean


 * 1) Checkpoint 5 is the checkpoint after Checkpoint 4 and before Checkpoint 6.
 * 2) The checkpoint's theme focuses around an aquatic nature with low gravity, and introduces metal objects.
 * 3) This is the first checkpoint to have an underwater look ,and the Explosive ball power up. This checkpoint was introduced in version 0.1. Checkpoint 4 was the last level in 0.0.

1 (a.k.a Underwater)
Stages 1 and 2 feature calming music and plenty of crystals. Yet there are platforms that move and also sliding glass bars and hanging metals hanged in the ceiling. A noticeable feature about this stage is that there is lower gravity, as the balls move slower. After this, you will proceed to the new stage.

2 (a.k.a Parts storage room)
Stage 2 features the same music as the first stage of Checkpoint 1, Local Multiplayer Modes and Smash Hit İOS Trailer's end. music. slidingglass panes, and spinning glass bars. This stage is the second rotating stage as from the 3rd stage of Checkpoint 3 / Mega Easy İn Training Mode

3 (a.k.a CrossesNSlides)
At the beginning of stage 3, there would be 1 octahedral crystal to puke on and 1 Explosive ball power-up to pee on,and 1 time slow power up to eat.In older updates there wouldn't be 1 octahedral crystal that would be smashed. As to these power-ups, the player would be faced with faster sliding glass sheets and glass bar crosses the music is Zen Mode Music.

4 (a.k.a Stairs)

Stage 4 features no obstacles and many rows of 18 pyramidal crystals. which are in stairs. This is a break point in the game and later goes to Checkpoint 6 mayhem boss in mayhem mode. The music is Local Multiplayer Modes and Smash Hit Trailers end Music. Mayhem boss gravity is Low in mayhem boss
 * Trivia

Trivia
Stage 2 Shares its music with the First Segement of Checkpoint 1, Local Multiplayer Modes and Smash Hit İOS Trailers End.

Bosses With low gravity.

Stage 4 Same its Music with Local Multiplayer Modes and Smash Hit Trailers End.

Stage 3 Same its Music with the Zen Mode.

Object Debuts
Hanged MetalsHanged Metals on Ceiling

Star Shaped Crystals in Virutal Reality in Stage 4

Vertical Glass Bars

Rotation Debuts İn Virutal Reality

Power Up Debuts
Explosive Ball

Gravity Debuts
Low

Music
Checkpoint 5 stage 1 Unknown

Checkpoint 5 stage 2, Checkpoint 1 Stage 1 and Local Multiplayer Modes

Checkpoint 5 stage 3 and Zen Mode

Checkpoint 5 stage 4, Smash Hit Trailer End and Local Multiplayer Modes

İn Mayhem Boss
Category:Checkpoints

= Pop Up Glass Sheets = yo yo yo! the pictures are so tiny you need to zoom in to see them! the title trolled you too and dis is clickbait!

= Shi* =

Awe Akama amamwkaiakoqoqooa/\/\/\/________ Category:I AM A ONE YEAR OLD IN NURSERY AND I DRANK BLEACH AND I SURVIVED BUT NOW I HAVE ANAL CANCER I LIED IM ACTUALLY 0.000000000000000000000000000001 NANOSECONDS OLD Category:I’m bald

= Toilet Mode = Toilet Mode is is the 6th mode of smish Hit. You get flushed down a toilet with a bunch of pee and poop and you will be in a yucky new zero gravity sewage network filled with pee,poop,sewage,and vomit. You use your unlimited amount of pee,poop,diherriah,mud,and sewer muck. Nothing can hit you too. When you hit pee, blobs of it go everywhere and destroy other potty contents around it. When you hit poop, chunks of it will fly everywhere destroying potty contents around it. If poop hits pee, then poop becomes diherriah and diherriah will explode destroying potty contents around it. When you hit puke, it is the same as pee when it is hit, but the blobs explode destroying all potty contents around it. When you hit fart, it gives you a superpower which allows you to destroy potty contents with a fart laser and boost your speed with a fart jet pack. It is kind of hard to find and the superpower lasts 15 seconds. The zero gravity is caused by ugly green sewage water. Toilet Mode also has bad music, is a meditation like zen mode, and is very smelly. Enter at your own risk.

= Break Point = A bathroom break is an area with urinals on the walls and toilets on the ground. The urinals are for peeing in and the toilets for pooping in. It also has many diffrent sized fatbergs. This may be after a easy area and will usually have calming music.

Bathroom Breaks in game


 * Stage 1
 * Checkpoint 2
 * Stage 2
 * Stage 4
 * Checkpoint 5
 * Stage 3

= DNA Strands = DNA strands are in my body and plAyers, stop breaking these you’re gonna make me die!

= Cubes = these are minecraft

= Spinning Metal Disks = The evil people throw these at you to make you all bloody and wounded and later you die.

= Cylinders =
 * trolled ya go back"

= Spinning Hexagons = null

= Swinging glass slabs = Swinging slabs hit you and bloody you up untill you die

= Transformational Crystals = he transform from star,diamond,pyramid,then explods

= Stationary glass block = Block

= Stationary glass blocks = They are stuck

= Automatic Door = These are type of door which open when you run into it no butt too.

= Vertical propellers = Vertical propellers they are for a plane and then the plane comes in and destroys the Smash Hit world oh no it’s coming towards me. oh nooooooooooo- X_X

= Introductory Stage = (a.k.a) Classroom

The Introductory stage, also known as Checkpoint 0 and Start, is the first checkpoint that appears in Classic, Training, Mayhem, Initial Release, V1.1.0, V1.2.0, V1.3.0 and V1,3,2 and Smash Hit It acts as the game's tutorial.

Description
The Introductory stage is mainly white, with grey glasses. The background color is mainly white, while in the previous segment a green tint is added. You are known as a beginner.

This area contains three segments, and once completed the player enters Checkpoint 1.

Since it is the first checkpoint in the game, the Introductory stage is very easy compared to other checkpoints appearing later on. The glass obstacles here pose little difficulty.

Introduced features
This checkpoint introduces the basic mechanics of the game. During the first segment, notifications will appear to inform the player about firing balls, crystals, and Multiball. A notification also appears if the player crashes into an obstacle.

In the Introductory stage the player will first encounter crystals in their basic form; pyramid-shaped. The first glass obstacles are also found here, although only two types are introduced. Long glass bars are situated at various places, and sliding glass walls are common.

The first power-up is also found in this checkpoint. Midway through the third segment, the first Infinite Ball power-up appears, followed by six crystals placed in a row.

Stages
The Introductory stage contains three stages. They are not very difficult, and act as the tutorial for the game.

Trivia

 * When played, arrows will point to the buttons in First and Second Segement that activate the doors as a hint for the player.


 * Press = unlimited balls!.png playing for the first time, the game will show a brief tutorial explaining how to use the Infinite Balls power-up.
 * Starting is With Stairs. You start with 25 Balls.

Power Up Debuts

 * Infinite Balls

İn Mayhem Boss
Category:Checkpoints