Checkpoint 6

Checkpoint 6 (a.k.a) Pink Cave is the checkpoint after Checkpoint 5, and before Checkpoint 7.

Description
The checkpoint's color scheme focuses in either maroon or dark cerise. Checkpoint 6 introduces no new features, but variations of previous obstacles, such as smaller spinning glass panes. It is also extremely fast. The difficulty on this checkpoint for first-timers could be significantly massive.

Stage 1 (a.k.a Pink Canyon 1)
The player will be faced with faster-moving Spinning glass panes. These are similar to the ones in Checkpoint 3, but faster and thinner. The crystals are: 1 or 2 octahedral crystals on moving columns and 2 square-pyramidal crystals on the ceiling. Its music is also the bosses' main theme, endless mode, Zen Mode and Smash hit Trailer.

Stage 2 (a.k.a Pink Cave and Narrow)
Stage 2 introduces more spinning Propelers and Square on Strings as well as lasers. And this zone doesn't have a door when the music ends. It's music is also the bosses' intro and Zen mode. The second part has Square on Strings and some Vertical Propellers. This stage is featured in the Smash Hit trailer.

Stage 3 (a.k.a Pink Canyon 2)
This stage may be difficult. It has similar obstacles from the 1th stage of Checkpoint 6, and there is a 1-button door to goes to Checkpoint 7 and mayhem boss in mayhem mode after the 4th stage, with 2 octahedral crystals. This stage ends with a 1-button door too.

This stage looks similar to the first stage, but slower, with inverted gradient background and different music.

Compare this:

Music
Stage 1: music is endless mode, Zen Mode, Smash Hit Trailer and Bosses Main Theme Music

Stage 2: music is zen mode music

Stage 3: music is unknown

Trivia

 * First Segement's Music is shares its Music With the Bosses Main Theme, Smash Hit Trailer, Endless Mode and Zen Mode.


 * Second Segement Music shares its Music With the Boss es İntro (Part 1) and Zen Mode (Parts 1, 2, albeit in different areas.)


 * The Third stage is similar to the First stage, but the music is different, and the gradient is inverted.


 * The Pyramidal Crystals on the ceiling act as lights.

Object Debuts
No object debuts. The Spinning glass panes are only a smaller faster version of those in Checkpoint 3.