Checkpoint 3


 * Checkpoint 3 (a.k.a Cave) is the checkpoint after Checkpoint 2

Checkpoint 3's color scheme focuses with either dark purple or extremely dark pink blocks within the main background. This checkpoint now includes obstacles which came from elsewhere in the game. First appearances of these things are mostly useful because that there is a "Time Slow" power up.

Part 1 (a.ka.) Cavern

Part 2 (a.k.a) Gold Mine

Part 3 (a.k.a) Trapped

Part 4 (a.k.a) Underground Laser Fields

Object Debuts
Moving Glass Bars

Spinning Thin Glasses

Lasers

Hanged Glass Panes

Hanged Glass Blocks On Ceiling

Falling Glass Planks

Ochtahedral Crystals

Power Up Debuts
Time Slow

Cell Boss Debuts
Triple Cells

Crystal Debuts İn Cell Boss
Ochtahedral Crystals