Stop Glitch

The Stop Glitch is one of many glitches that can occur throughout a playing session of Smash Hit.

Description
The stop glitch can randomly occur anywhere, but it usually happens at the beginning of a stage. Sliding objects and your progress will idle, while balls and objects with gravity continue to move. Any other mechanically powered objects (sliding/spinning/shifting) will also stop moving, like sliding glass bars, propellers, Spinning Metal Disks, etc.

Strangely, Jumping Glass Cubes will keep jumping upwards and fall back down, and any one-time obstacles that do an action only once (e.g. flying glass panes/Falling Glass Planks) will fall or jump anyway, however they cannot return to their holes. You will also slightly move backwards.

iOS
This occurs because of music failing to load, thus you can also cause this to occur by playing an alarm on iOS devices in the middle of a game. Exiting (not closing) and resuming the game will resolve the alarm-activated stop glitch.

Android
On Android, Smash Hit fails to load the music in time because the device's RAM is being used up (e.g. by a virus scanner), and not enough is left for Smash Hit to load the rooms and music. Quitting to recent apps, closing Smash Hit, and restarting does not help. The only result is loading a different room and stopping again.

Apparently, whatever stone and glass that is beyond the sight of the player cannot be seen and will not appear, even in the files for the current round. So in Zen Mode, without anything in the way, the balls will just roll back.

See these maps:

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How to make it

 * The only requirement for the stop glitch is to make the music not play, so causing lag while Smash Hit loads a different stage might also cause a stop glitch.
 * An easy way to do this is to continue from Checkpoint 9 and throw hundreds of quintuple-(five-) balls.
 * This causes a lot of lag, but don't stop until the music stops playing or it appears that the camera has stopped. (It might be a good idea to turn sound effects off.)
 * Don't hesitate to throw all of your balls before the camera stops, since there are enough crystals to give you more if you run out. If you have enough balls, you will most likely trigger the glitch since the music has failed to load due to lag.
 * It also can happen on Zen Mode, where the player can throw as many balls (preferably quintuple (five-) balls) as possible.

Occurrences
This glitch can happen during normal gameplay, or under excessive lag (like wasting balls), and unlike the Random Rooms Glitch, the player doesn't need to do anything special to trigger it.

iOS
This glitch only occurs on iOS when a timer has gone off while playing. See the video:

Android
On Android, this glitch can occur naturally when the device is under a heavy load. (For example, a virus scanner might be taking a lot of resources, so Smash Hit fails to load the music in time. Quitting will not do anything except load you in a different room and stop again.)