Checkpoint 2

Checkpoint 2 (fan-given name Bluelands, or internally Holodeck) is the checkpoint after Checkpoint 1 and before Checkpoint 3. It is the third and officially the second checkpoint.

In version 0.8.0, Checkpoint 2 is known as Checkpoint 1.

Description
This checkpoint has a slightly large increase in difficulty in comparison to the last two checkpoints. New difficult obstacles are introduced and a new game-play element is added: speed. This checkpoint's color scheme is made dominantly similar to the color of Checkpoint 1. but for the color being turquoise, there are obviously blue stone blocks and blue-looking glass obstacles or additionally, indigo.

Obstacles
Checkpoint 2 introduces a few new obstacles which are slightly harder to smash or dodge than previous checkpoints.


 * Encountered here is a new variant of the Sliding Glass Panes. They are replaced with shifting glass panes, which, instead of sliding continuously, will shift in short, regular intervals.
 * Pop Up Glass Sheets are also encountered, which are large sheets of glass that immediately spring up when the player is in close distance, appearing on the floor or the ceiling.

Speed
A new game-play mechanic, speed, is also introduced, which determines the speed the player travels at. In the first and third segments, the speed is set to faster than normal. In the fourth, it is set to slower than normal.

Segments
Only the second, third, fifth, and eleventh checkpoints are comprised of four segments.

Boss fights
At the boss battle of this checkpoint, there are 2 single cell bosses, which could surely be a sign that there would be a bigger boss at the next level.

Teaser
Main page: Checkpoint 2 (Teaser). Mediocre posted screenshots of Smash Hit on their blog "First Screenshots of Smash Hit". One of them was an in-development version of Checkpoint 2, with one of the Pop Up Glass Sheets halfway up, and being broken with balls.

Statistics

 * 37 balls
 * 18 multiball balls (gained from the blue multiball powerup)
 * Score of 1400 (potential 1500, with the purple Pyramidal Crystal being smashed)

Old Bonus Room
In Smash Hit's files, there is an old version of the room "bonus" (the last room). See Old 2-4 for more info.

Version 0.9.0
Checkpoint 2 had some differences in version 0.9.0, most notably the Time Slow.

Trivia

 * Checkpoint 2 also appears in the Buzzfeed page 13 Things You'll Only Understand If You Play Smash Hit, followed by a smiling gif.
 * More examples include the enjoyment of Infinite Balls, as well as a point on the player's relief after breaking one of many Pop Up Glass Sheets.
 * The Mediocre logo has a ball with a reflection of zone 1. It is also included in the loading screen of Smash Hit.
 * Stage 3's music is liked by many users. Apparently it has been uploaded to Roblox as well: https://www.roblox.com/library/1444071994/Smash-Hit-CP2-Z3
 * Stage 4 shares its music with Zen Mode.


 * Stage 2 and 4 have lots of crystals, being a Break Point.
 * This checkpoint's boss has no crystals.
 * This is the first checkpoint where it is possible to encounter the Random Rooms Glitch.
 * This was the first stage to have more than 3 stages, the other 4-stage checkpoints were Checkpoint 3, Checkpoint 5 and Checkpoint 11. However Checkpoint 6 was often mistaken to have 4 stages as well, likely due to the second segment of the second stage of that checkpoint having a different music track, and room design, to the first segment of that stage.