Checkpoint 6

Checkpoint 6 (aka Nebula Cave, Canyon Cave, and Cave2) is the checkpoint after Checkpoint 5, and before Checkpoint 7.

(they also appear in Random Rooms Glitch)

Description
The checkpoint's color scheme focuses in either maroon or dark cerise. Checkpoint 6 introduces no new features, but variations of previous obstacles, such as smaller spinning glass panes. It is also extremely fast. The difficulty on this checkpoint for first-timers could be significantly massive.

Zone 1 (a.k.a Pink Canyon 1)
The player will be faced with faster-moving spinning glass panes. These are similar to the ones in Checkpoint 3, but faster and thinner. The crystals are: 1 or 2 Octahedral Crystals on Moving Columns and 2 Pyramidal Crystals on the ceiling. Its music is also the bosses' main theme, and is repeated as well in Endless Mode zone 1 and 4, Zen Mode, and the Smash Hit - Official Trailer.

Zone 2 (a.k.a Pink Cave and Narrow)
Zone 2 has 2 parts.

Part 1
Part 1 introduces more spinning propellers (some vertical ones as well) and lasers. And this zone doesn't have a door when the music ends (it goes to Part 2). Its music is also the bosses' intro (also repeating in Zen Mode.)

Part 2 (Zone 3)
Part 2 has many pyramids, Square on Strings and some more propellers. This stage is featured in the Smash Hit - Official Trailer.

Zone 4 (a.k.a Pink Canyon 2)
This stage is slightly less difficult that the first. It has similar obstacles (i.e. the same spinning glass panes), and there is a 1-button door to end as well, going to Checkpoint 7 (the boss in Mayhem Mode), with 2 octahedral crystals on one of many (but the only static one, with the octahedrons clustered closely), crystal stands. Aside from the 2 Octahedral Crystals at the end, it is copied from zone 1.


 * This stage looks very similar to the first stage, but slower, with inverted gradient background and different music.
 * Compare the gradients:

Boss
See Boss Fights.

Significance in Marketing
Along with Checkpoint 4, Checkpoint 6 is a widely distributed checkpoint thoughout Mediocre's marketing.
 * The Checkpoint 6 stage 1, Endless Mode stage 1 (and 4) and Boss's main theme are the same music. [[File:30.ogg]]
 * The boss loops go in order as follows: [[File:Boss loop0.ogg]][[File:Boss loop1.ogg]][[File:Boss loop2.ogg]][[File:Boss loop3.ogg]]
 * The end section of the three soundtracks listed above is the same music.[[File:Boss end.ogg]]
 * Checkpoint 6 stage 2 part 1 is the Boss's intro. [[File:8.ogg]][[File:Boss in.ogg]]
 * Stage 2 part 2 has elements of both tracks. [[File:31.ogg]]
 * Checkpoint 6 is featured in the Smash Hit Presskit, including a Square on Strings.
 * The Square on Strings is featured across a lot of Smash Hit content.
 * A lot of Checkpoint 1, Checkpoint 4 and Checkpoint 6 is featured across the trailer.

Trivia

 * The third stage is similar to the first stage, but the music is different, the obstacles (spinning glass panes) have slowed down, and the gradient is inverted.
 * The Pyramidal Crystals on the ceiling act as lights.
 * This checkpoint's boss fight has the most amount of Mayhem Bosses in the game, at 3.
 * Stage 2 Part 1 has an unused door segment. However, the unused door segment file still exists in the game's files.
 * Stage 2's squares on strings have been angled, making them not look "square".
 * The stage 3 music is the same as the Deathstar Checkpoint music.
 * This checkpoint was introduced in Version 0.9.0.

Info of Version 0.9.0
In Version 0.9.0, when this checkpoint was introduced, the only differences were that zone 2 (both parts) used, a song excusive to Zen Mode, and zone 3 used , used in Checkpoint 5 zone 4. The end had 2 pyramids instead of 2 octahedrons, and there was a door segment meant to seperate zone 2, but it was unused.