List of changes to pre-existing checkpoints

This page lists changes to pre-existing checkpoints since version 1.0.1 on iOS and 1.0.0 on Android.

Stage 3
At some point during the 1.3.x (Game Modes) updates, the glass bars in Stage 3 of Checkpoint 2 had cylinders (i.e. belts) in Classic Mode (possibly an idea from, or used for, Mayhem Mode.). This was reverted in a later 1.3.x/1.4.x update.

Stage 3
The Octahedral Crystal and its floating platform were not present in older versions of Smash Hit before the Initial Release, but were added quickly after.

Stage 3 (Part 4)
This part used to have the tunnel to Endless Mode at the end, but it now hosts a non-functional door.

Endless Mode
There was a poorly placed pyramid crystal (very far to the left), seen in Endless Mode (Version 0.8.0) that appeared sometimes, causing players to lose their multi-ball status unfairly. This was fixed in a later version.

Note that it was only poorly placed at the very start of the level.